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About this event
Licensing Expo — Global Licensing & Brand Partnerships Conference Research Brief
1️⃣ Who attends (BUYERS / ATTENDEES)
Licensing Expo is not an “all-purpose consumer expo.” It is designed for professionals who build revenue through IP—brands, characters, franchises, media properties, corporate trademarks, and copyright-based assets. The best buyer targets are typically decision-makers and deal-executors who either originate licensing programs or evaluate licensing opportunities for growth.
Main attendee groups (buyer-heavy audience)
- Brand owners & IP holders: Entertainment studios, character libraries, sports leagues, fashion/lifestyle brands, publishers, gaming IP, and corporate IP portfolios.
- Licensing agencies & agents: Firms representing content and managing rights negotiations, partner matchmaking, and deal structuring.
- Licensing program executives: People responsible for licensing strategy, deal pipelines, category expansion, and partner onboarding.
- Consumer products companies: Manufacturers and brand manufacturers seeking licensing collaborations to drive product sell-through.
- Retail & distribution decision-makers (select presence): Some retailers/distributors attend to source licensed assortments, exclusives, and seasonal product lines.
- Publishers, merchandisers, and product developers: Teams focused on converting IP into tangible product concepts across categories (toys, apparel, food, home, publishing, etc.).
- Legal/commercial rights stakeholders: Legal counsel and commercial operations staff who support licensing execution (contracts, rights scope, royalty frameworks).
- Brand management & marketing leadership: Marketing and brand teams tied to brand extensions, partnerships, and go-to-market for licensed programs.
Buyer intent reality
Many attendees come with active or near-active licensing agendas: negotiating new terms, onboarding licensees, evaluating IP portfolio fit, or scouting potential partners for product categories. That makes the event especially valuable for buyers who require targeted deal-making relationships rather than general “marketing leads.”
2️⃣ Where the show is happening + attendee geographic origin
Licensing Expo is strongly international in scope even though it is hosted in the United States. The city and venue are typically Las Vegas for recent editions, which helps draw exhibitors and buyers from across North America. However, the licensing ecosystem connects globally—rights holders and licensees often operate internationally, so buyer teams travel from major licensing hubs.
Typical geographic origin patterns
- Primary: United States (high concentration of licensing agencies, brand owners, and consumer product manufacturers)
- Strong secondary: Canada and Mexico (North American licensing partners)
- International representation: UK, Germany, France, Italy, Spain, Netherlands, Nordics, and broader EMEA (IP rights and agency networks)
- APAC representation: Increasing presence from Japan, South Korea, Australia, and Singapore (entertainment franchises, character licensing, and retail/merchandising pipelines)
- Cross-border deal structures: Many companies come to discuss licensing territories and distribution rights, which creates international travel even for US-hosted shows
Best geographic targeting for your list strategy
- North America first: ensure coverage across US + Canada licensing and consumer product ecosystems
- EMEA/UK second: focus on agencies and IP holders with international rights management
- APAC third: target teams involved in character franchising, gaming merchandising, and cross-territory licensing
3️⃣ Audience reach (Local / National / Global)
Licensing Expo should be considered global in reach and deal relevance. It is hosted in one location, but it attracts international rights holders, brand strategists, and licensing operators. The event’s value comes from cross-border licensing—royalties, territory rights, brand extension strategy, distribution agreements, and merchandising partnerships.
If we segment reach in practical terms:
- Local: meaningful but not the main audience driver (Las Vegas region is less dominant for licensing decision-makers)
- National: very strong (US-based licensing agencies, brand owners, consumer products, and legal/operations teams)
- Global: core differentiator (international IP owners and licensees attending to negotiate relationships and partnerships)
4️⃣ Sample buyer company names (BUYERS ONLY) + Websites
Below are example “buyer-fit” company targets based on how licensing professionals typically organize around IP and product monetization. These are candidate names used to demonstrate targeting logic (we would validate exact show participation and buyer role fit during research).
| Priority | Company | Website | Best Title to Target | Why This is a Good Buyer Fit |
|---|---|---|---|---|
| 1 | Hasbro | hasbro.com | Licensing Director / Head of Global Licensing / Brand Partnerships Lead | Major consumer brand + character portfolio; needs licensing partners for product lines and category expansion. |
| 2 | LEGO Group | lego.com | Licensing & Partnerships Manager / Head of Licensing / Strategic Partnerships Director | Active licensing strategy and partner ecosystem for franchise extensions and co-branded products. |
| 3 | Mattel | mattel.com | Director, Global Licensing / Licensing Partnerships Manager / Brand Management Lead | Uses licensing across entertainment franchises and consumer product categories; deal-focused leadership roles. |
| 4 | Warner Bros. Discovery Consumer Products | wbd.com | Licensing Executive / VP Consumer Products Licensing / Partnerships Director | Rights holder side; responsible for converting IP into consumer products across partners and territories. |
| 5 | Disney Consumer Products | thewaltdisneycompany.com | Licensing Manager / Director, Consumer Products Licensing / Franchise Partnerships Lead | High-volume licensing operations; executive roles evaluate licensees and manage royalty-generating deals. |
| 6 | Nintendo | nintendo.com | Licensing & Merchandising Manager / IP Partnerships Director / Brand Licensing Lead | Character/IP monetization ecosystem with merch and retail partners; licensing pipeline relevance. |
| 7 | DC (Warner-related) Brand Partnerships | dcnation.com | Licensing Partnerships Manager / IP Rights Partnerships Lead / Consumer Products Licensing Manager | IP-driven publishing and licensing; strong fit for rights negotiations and partner sourcing. |
| 8 | Ubisoft | ubisoft.com | Licensing Partnerships Manager / IP & Brand Partnerships Lead / Merchandising Partnerships Manager | Gaming IP licensing into physical and branded product categories; deal-oriented buyer roles. |
| 9 | Netflix | netflix.com | Brand Licensing Lead / Consumer Products Partnerships Manager / IP Monetization Manager | Entertainment IP monetization; licensing partnerships for merchandise and brand extension. |
| 10 | ViacomCBS / Paramount Global (Consumer Products context) | paramount.com | Licensing Director / Consumer Products Partnerships VP / IP Licensing Manager | Large catalog of franchised IP with active licensing programs and category strategy. |
| 11 | Sports Illustrated / Major Sports IP ecosystem (rights licensing buyer) | si.com | Brand Partnerships Manager / Licensing & Merchandising Director | Sports brands frequently monetize via licensed apparel, collectibles, and merchandising partnerships. |
| 12 | Sanrio | sanrio.com | Global Licensing Director / Brand Partnerships Lead / Product Licensing Manager | Character licensing company; strong alignment with franchise-based partnerships and product development. |
| 13 | Universal Products & Experiences (licensing ecosystem) | universalstudios.com | Licensing Partnerships Manager / Brand Licensing Director / Consumer Products Partnerships Lead | Rights-based monetization; partners and licensees require licensing deal execution and category rollout. |
| 14 | Nickelodeon (IP licensing context) | nick.com | Licensing Executive / Consumer Products Licensing Manager / Brand Partnerships Lead | Animated/IP-driven merchandising and licensing; strong buyer intent for partner sourcing. |
| 15 | Cartoon Network / IP merchandising ecosystem | turner.com | IP Licensing Manager / Consumer Products Partnerships Lead | Character franchise monetization requires partner onboarding across product categories. |
| 16 | Mattel Creations / toy & licensing hub (Mattel ecosystem) | mattel.com | Strategic Licensing Partnerships Lead / Business Development Manager (Licensing) | Strategic licensing and product partnerships; buyer role likely within business development or brand partnerships. |
| 17 | Banijay / entertainment IP ecosystem (licensing potential) | banijay.com | Licensing & Partnerships Director / Brand Monetization Lead | Entertainment content producers often monetize through merchandising licensing and brand extensions. |
| 18 | Entertainment Rights / Rights & Licensing agencies (example category) | entertainmentrights.com | Rights Licensing Director / Partner Development Lead / Licensing Operations Manager | Agency-style operations manage rights and licensees; high match for attendee decision-makers in deal flows. |
| 19 | Funko (licensed collectibles) | funko.com | Licensing Partnerships Director / Head of Global Licensing / IP Partnerships Lead | Collector-focused licensing business; buyers actively seek new IP and negotiate rights agreements. |
| 20 | Character Brands / IP licensing representation (example category) | characterbrands.com | Licensing Director / IP Partnerships Manager / Rights Negotiation Lead | Representation-driven business model depends on licensing deal-making and partner outreach. |
Top priority sample set to start outreach (example): Hasbro, LEGO Group, Mattel, Funko, Disney Consumer Products. These align with high-volume licensing programs and typically employ buyer roles such as Licensing Director / Partnerships Lead / Consumer Products Licensing Manager.
If we share your exact service/product fit, we can refine the “buyer-only” list further to avoid adjacent brands that attend mainly for marketing or awareness rather than active licensing procurement.
5️⃣ Job profiles, industries & event type
Best job profiles to target
- Licensing Director / Head of Licensing / Global Licensing Lead
- Consumer Products Licensing Manager
- Brand Partnerships Director / Strategic Partnerships Lead
- IP Monetization Manager / Brand Monetization Lead
- Rights & Royalties Manager / Licensing Operations Manager
- Business Development (Licensing) Manager
- Category Development Manager (licensed categories)
- Agency/Representation role titles: Rights Manager, Licensing Partner Manager, Agent (where applicable)
- Legal/commercial roles (select): Contracts Counsel (Licensing), Commercial Legal Counsel
- Marketing with licensing scope (select): Franchise Marketing Director (for brand extension programs)
Industry mapping (based on common attendee ecosystems)
Licensing Expo typically overlaps the following industry patterns. When we filter by industry on our side, we choose the closest match for companies whose primary work includes IP monetization, brand partnerships, and consumer product extensions.
- Entertainment: studios, franchises, character IP, media
- Publishing: comic and book brand monetization partnerships
- Apparel & Fashion / Consumer Goods: apparel/merch licensees and brand extension partners
- Marketing & Advertising / Public Relations & Communications (adjacent): partnership marketing leadership that supports licensing strategies
- Retail / Wholesale: distribution and licensing-driven merchandising pathways
- Design / Graphic Design: licensed product design, packaging design partners
- Legal Services: licensing contracts and rights scope counsel (only where we see licensing contract-heavy teams)
Event type summary
Licensing Expo is best categorized as: a B2B deal-making trade event focused on IP rights, brand extension partnerships, licensing negotiations, and consumer product monetization. That means attendance is not purely “buyer education”; many participants are actively searching for the next deal or next licensing partner.
6️⃣ Estimated attendance (expected total footfall)
Licensing Expo editions commonly fall into the tens of thousands for total attendee count across the full event lifecycle, with a heavy density of business professionals and exhibitors. The exact number varies each year based on venue capacity and the number of exhibitors/partner program sessions.
For planning purposes, we typically estimate:
- Total footfall: ~25,000–35,000 across the full event period (estimate range; confirm for the specific year)
- Exhibitors and sponsors: several hundred organizations including IP agencies, brand owners, and licensees
- High-intent participants: a large proportion are rights and licensing decision-makers, not just general attendees
If you share the year/edition we should target, we can tighten the estimate and align it with the likely buyer-density and agenda sessions.
7️⃣ Key focus areas & buyer engagement
Key focus areas (what buyers are actively trying to solve)
- New IP and character licensing opportunities (finding fresh properties, expanding character ecosystems)
- Category expansion (turning IP into product lines: apparel, toys, collectibles, home goods, publishing, food, etc.)
- Territory and distribution agreements (who sells where, exclusivity terms, channel strategy)
- Rights scope and royalty frameworks (contracts, duration, minimum guarantees, performance clauses)
- Brand safety and compliance (protecting IP, brand guidelines, approved manufacturing and product claims)
- Go-to-market planning for licensed releases (seasonality, launches, co-marketing)
- Partnership pipeline building (meeting agents, licensees, and rights holders; scheduling follow-ups)
How buyers engage at this type of event
- Meetings and matchmaking sessions: highly common; decision-makers come with a shortlist mindset.
- Exhibitor booths with deal context: teams bring a licensing category focus rather than general messaging.
- Executive-level conference programming: licensing strategy discussions attract senior buyer profiles.
- Follow-up scanning: many relationships begin with quick introductions and then move into structured negotiation afterward.
Best engagement angle for outreach
Messaging works best when it references licensing commercialization outcomes, not generic awareness. We recommend using language aligned with: deal pipeline, rights monetization, licensed product categories, partner onboarding, and territory expansion.
8️⃣ Client-product fit note (we need your website to identify the best buyers)
To recommend the best buyers for Licensing Expo based on your client’s specific requirements, we must review your client product/service positioning on their website.
- Identify which licensing ecosystem segment is the strongest match (brand owner vs licensee vs agency vs legal/ops vs marketing enablement)
- Recommend the best buyer job titles and seniority levels
- Reduce wasted targeting by excluding attendees whose role is peripheral to licensing procurement
- Suggest the most relevant industries from the available industry taxonomy so the list stays tight
Until we review your client website, the buyer examples above reflect common “licensing deal” decision-maker roles typically present at the event. Once we see your client’s offer, we can finalize a sharper list and prioritize the best accounts.
What we commonly match (examples, will confirm after your website review)
- If your client sells licensing/rights management tools → target licensing operations, royalties, rights management, contracts
- If your client sells consumer product sourcing/manufacturing → target category development, licensing partnerships, business development for product lines
- If your client sells marketing/brand partnership services → target brand partnerships, franchise marketing with licensing scope
- If your client sells intellectual property services or legal support → target licensing counsel, commercial legal, contracts and rights roles
9️⃣ Recommended industry focus (from a typical licensing/expo overlap)
Since Licensing Expo overlaps multiple company types, we recommend building industry filters using the closest matches to licensing, IP, and consumer product partnership activity. We will apply these filters after your client website review so the “best buyer fit” stays accurate.
High-priority industry categories to consider
- Entertainment
- Publishing
- Apparel & Fashion
- Consumer Goods
- Marketing & Advertising
- Retail
- Wholesale
- Legal Services (only if your offer relates to licensing contracts/rights)
- Design (only if product enables licensing packaging/brand creative workflows)
Event outcome alignment
The goal is to capture buyers whose day-to-day work intersects with licensing partnerships and IP-to-product commercialization. That ensures your research and outbound targeting aligns with the event’s core purpose: creating and renewing licensing deals.
Next step: confirm the edition + share the client website
- Which year/edition of Licensing Expo should we target?
- Share the client website URL (and if possible, the primary use-case page). We’ll then deliver a “best buyers” shortlist aligned to your exact needs.
Data sheet
| Event Name | Licensing Expo |
| Event Date | 2027-05-25 to 2027-05-27 |
| Event Status | Upcoming |
| Venue | Mandalay Bay |
| City | Las Vegas |
| State / Region | Nevada |
| Country | United States |
| Organizer | Informa Markets (official organizer typically associated with Licensing Expo) |
| Official Event Website | licensingexpo.com |
| Event Type | B2B trade show, licensing and brand-extension marketplace |
| Primary Category | Business Services |
| Secondary Applicable Categories | Entertainment & Media; Retail; Apparel & Clothing; Home & Office |
| Audience Reach | Global B2B audience with strong North American buyer participation |
| Estimated Attendance / Expected Footfall | Attendance figure not publicly confirmed by the organizer. |
| Attendance Data Reliability | Low to Medium for current edition; use official registration materials when published. |
| Main Purpose of Event | To connect brand owners, licensors, licensees, retailers, manufacturers, agents, and rights holders for licensing deals, product collaborations, and commercialization partnerships. |
Licensing Expo is a major business-to-business marketplace for intellectual property licensing, brand partnerships, and consumer-product commercialization. The event brings together licensors, licensees, brand owners, retail buyers, manufacturers, agents, and service providers to negotiate partnerships and expand brand reach across categories such as consumer goods, apparel, publishing, entertainment, and corporate collaborations.
This event matters because licensing decisions often involve cross-functional stakeholders across merchandising, retail buying, brand strategy, legal, business development, and product development. For suppliers and service providers, Licensing Expo can be a strong venue for lead generation, partnership development, and account-based outreach to organizations seeking new IP, new retail concepts, or new commercialization channels.
| Buyer / Attendee Segment | Typical Organizations | Buying Role or Influence | Relevance to Exhibitors / Suppliers |
|---|---|---|---|
| Licensing / brand partnerships teams | Consumer brands, entertainment companies, IP owners, media companies | Evaluate licensing partners, negotiate rights, source brand extensions | High-value target for licensing platforms, legal services, analytics, packaging, and promotional support |
| Retail buyers and merchandisers | Retailers, department stores, specialty retail, e-commerce merchants | Select licensed products, approve assortments, shape category strategy | Relevant for product licensing, category innovation, and retail activation suppliers |
| Manufacturers / licensees | Consumer product manufacturers, apparel makers, toy companies, home goods firms | Source IP, build new collections, manage product commercialization | Strong demand for licensing, packaging, sourcing, compliance, and go-to-market support |
| Agents and rights managers | Licensing agencies, talent agencies, brand representation firms | Broker deals, manage portfolios, connect brands to licensees | Relevant for partnership tools, CRM, legal workflow, lead intelligence, and marketing services |
| Legal and IP counsel | Corporate legal teams, IP attorneys, outside counsel | Review contracts, protect rights, reduce risk | Relevant for contract lifecycle, trademark, and deal-management solutions |
| Business development and partnerships leaders | Media firms, IP owners, entertainment studios, consumer brands | Build partnership pipeline, expand channels, identify co-brand opportunities | High relevance for sales intelligence, outreach, and partnership enablement vendors |
| Product development / innovation teams | CPG brands, apparel firms, toy brands, home goods companies | Translate licensed IP into products and packaging | Relevant for manufacturing partners, design services, packaging, and supply chain vendors |
| Marketing / brand managers | Consumer brands, entertainment IP owners, agencies | Position brand collaborations, launch campaigns, track ROI | Relevant for creative services, analytics, media, and demand generation tools |
| Investors / strategy teams | Private equity, brand holdings, corporate strategy groups | Assess growth, partnerships, and market expansion opportunities | Relevant for market intelligence and deal sourcing firms |
| Media and trade press | Licensing media, retail media, consumer brand publications | Amplify announcements and market trends | Useful for PR, event marketing, and thought leadership visibility |
| Geographic Area | Likely Attendee Origin | Buyer Concentration | Notes |
|---|---|---|---|
| Las Vegas host city | Local event staff, regional buyers, visiting executives | Medium | Convenient destination city with major convention infrastructure |
| Nevada / Southwest U.S. | Regional corporate travelers and West Coast attendees | Medium | Likely strong participation from California, Arizona, Nevada, and nearby states |
| Major U.S. business hubs | New York, Los Angeles, Chicago, San Francisco, Atlanta, Dallas | High | These hubs contain media, retail, consumer brands, and agencies tied to licensing decisions |
| U.S. national reach | Brand owners, licensees, retailers, manufacturers, legal advisors | High | The show has national commercial relevance due to consumer-product and entertainment licensing activity |
| International reach | Europe, Canada, Latin America, Asia-Pacific brand and licensing stakeholders | High | Licensing is highly cross-border, especially for consumer products and entertainment IP |
| Reach Level | Assessment | Explanation |
|---|---|---|
| Global | Primary classification | Licensing and brand-extension deals often involve international IP owners, regional licensees, and multi-market retail strategies. |
| Buyer Company / Organization | Buyer Type | Why It Is Relevant | Website | Best Job Titles to Target | Evidence Level |
|---|---|---|---|---|---|
| The Walt Disney Company | Brand owner / licensor | Major global IP owner with extensive licensing, retail, and consumer-product activity | thewaltdisneycompany.com | VP Licensing, Director Brand Partnerships, Licensing Manager | Strong Market Fit, Attendance Not Confirmed |
| Warner Bros. Discovery | Brand owner / licensor | Entertainment IP and consumer-products licensing are core commercial activities | wbd.com | Head of Licensing, Business Development Director, Partnerships Director | Strong Market Fit, Attendance Not Confirmed |
| Paramount Global | Brand owner / licensor | Relevant for media IP, character licensing, and retail collaborations | paramount.com | Licensing Director, Brand Partnerships Lead, Consumer Products Manager | Strong Market Fit, Attendance Not Confirmed |
| Mattel | Manufacturer / licensee | Consumer-product company that regularly works with IP and brand licensing | mattel.com | Licensing Manager, Product Development Director, Brand Partnerships Director | Strong Market Fit, Attendance Not Confirmed |
| Hasbro | Manufacturer / licensee | Toy and entertainment licensing is central to its brand strategy | hasbro.com | VP Licensing, Category Manager, Global Brand Partnerships Lead | Strong Market Fit, Attendance Not Confirmed |
| Nike | Retail / brand owner | Relevant for brand collaborations, merchandise, and retail partnership sourcing | nike.com | Partnerships Director, Merchandising Director, Brand Manager | Strong Market Fit, Attendance Not Confirmed |
| Target | Retail buyer | Large-scale retail merchandising and licensed product sourcing relevance | target.com | Category Manager, Buyer, Merchandising Director | Strong Market Fit, Attendance Not Confirmed |
| Walmart | Retail buyer | Mass retail sourcing of licensed consumer products and private-label collaborations | walmart.com | Senior Buyer, Category Manager, Merchandising Lead | Strong Market Fit, Attendance Not Confirmed |
| Universal Products & Experiences | Licensing / consumer products | Entertainment IP licensing and retail collaboration opportunities | universaldestinationsandexperiences.com | Licensing Director, Consumer Products Manager, Brand Partnerships Director | Strong Market Fit, Attendance Not Confirmed |
| Sony Pictures Consumer Products | Brand owner / licensor | Film and entertainment licensing with global consumer-product applications | sony.com | Head of Licensing, Consumer Products Director, Partnerships Manager | Strong Market Fit, Attendance Not Confirmed |
| MGM Resorts International | Hospitality / brand partnerships | Venue-side and brand partnership relevance for cross-promotion and entertainment collaborations | mgmresorts.com | Partnerships Director, Marketing VP, Brand Collaboration Lead | Strong Market Fit, Attendance Not Confirmed |
| Amazon | Retail / e-commerce buyer | Licensed product marketplace, merchandising, and digital retail opportunities | amazon.com | Category Manager, Vendor Manager, Merchandising Lead | Strong Market Fit, Attendance Not Confirmed |
| WME / Endeavor | Talent / rights agency | Agent-led rights management and brand partnership brokerage | endeavorco.com | Agent, Licensing Executive, Partnerships Director | Strong Market Fit, Attendance Not Confirmed |
| Priority | Job Title / Function | Department | Seniority Level | Why This Role Matters |
|---|---|---|---|---|
| 1 | VP Licensing | Licensing / Partnerships | VP | Owns commercial rights strategy and partner selection |
| 2 | Director of Brand Partnerships | Business Development | Director | Evaluates collaborations and cross-brand deals |
| 3 | Licensing Manager | Licensing | Manager | Manages day-to-day partner sourcing and contract flow |
| 4 | Merchandising Director | Merchandising / Retail | Director | Decides which licensed products reach shelves |
| 5 | Category Manager | Merchandising / Buying | Manager | Controls product assortment and category planning |
| 6 | Business Development Director | Business Development | Director | Sources commercial opportunities and partnership deals |
| 7 | Consumer Products Director | Product / Licensing | Director | Connects IP to physical products and retail execution |
| 8 | Product Development Manager | Product Development | Manager | Turns licensed concepts into saleable products |
| 9 | Legal Counsel / IP Counsel | Legal | Manager to Director | Reviews rights, trademarks, and contract terms |
| 10 | Chief Marketing Officer / VP Marketing | Marketing | C-level / VP | Approves brand collaborations and campaign partnerships |
| Priority | Apollo Industry | Why It Fits the Event | Best Buyer Use Case |
|---|---|---|---|
| 1 | Entertainment | Core licensing and IP ownership sector | Licensing, partnerships, and rights management |
| 2 | Media Production | Content libraries and franchises drive licensing deals | Consumer products and brand extensions |
| 3 | Retail | Retailers are key buyers of licensed products | Category management and assortment sourcing |
| 4 | Apparel & Fashion | Licensed apparel is a major category | Brand collaboration and merch licensing |
| 5 | Consumer Goods | Licensed products extend across multiple CPG categories | Product development and commercialization |
| 6 | Design | Design services support packaging and product presentation | Packaging, identity, and retail-ready design |
| 7 | Marketing & Advertising | Brand partnerships require promotional activation | Campaign support and co-brand launches |
| 8 | Legal Services | Licensing is contract-heavy and IP-sensitive | Rights, compliance, and deal support |
| 9 | Business Supplies & Equipment | Operational and merchandising support vendors are relevant | Packaging, display, sourcing, and event services |
| 10 | Management Consulting | Strategy firms advise on brand expansion and licensing models | Strategic partnerships and market entry |
| 11 | Information Technology & Services | CRM, sales intelligence, and workflow tech support deal flow | Partner management and lead generation tools |
| 12 | Import & Export | Licensed goods often move across borders | International distribution and sourcing |
| Metric | Figure | Status | Source / Basis | Notes |
|---|---|---|---|---|
| Estimated total footfall | Not publicly confirmed | Unconfirmed | Organizer has not been verified here with a current edition attendance figure | Use official registration statistics when published |
| Exhibitor count | Not publicly confirmed | Unconfirmed | Official exhibitor directory required for verification | May vary year to year |
| Buyer count | Not publicly confirmed | Unconfirmed | No verified current-year buyer list available in this report | Attendance quality is likely strong even without a public count |
| Speaker count | Not publicly confirmed | Unconfirmed | Current agenda not verified here | Check official agenda page |
| Sponsor count | Not publicly confirmed | Unconfirmed | Current prospectus not verified here | Sponsor inventory can indicate buyer intent |
| Historical attendance | Not stated in this report | Not included | Historical official materials should be checked directly | Avoid relying on unofficial estimates |
| Focus Area | Typical Buyer Need | Buyer Engagement Opportunity | Relevant Supplier Offering |
|---|---|---|---|
| Licensing | Secure rights to valuable IP and brands | Deal sourcing, qualification, and partnership meetings | Licensing management, CRM, lead intelligence |
| Retail sourcing | Identify marketable licensed products | Meet category managers and buyers | Merchandising support, sourcing, packaging |
| Brand partnerships | Find co-brand and collaboration opportunities | Partnership pitch meetings and networking | Business development, outreach, brand strategy |
| IP protection / legal | Reduce contract and trademark risk | Compliance and legal workflow conversations | Contract lifecycle, IP management, legal services |
| Product innovation | Launch new licensed product lines | Prototype and commercialization discussions | Design, packaging, manufacturing, testing |
| Marketing activation | Drive awareness for licensed products | Promotions, launch campaigns, and co-marketing | Advertising, PR, creative services |
| Factor | Assessment | Explanation |
|---|---|---|
| Buyer relevance | Very High | The event is built around commercial buying, licensing, partnerships, and sourcing. |
| Decision-maker availability | High | Likely to include senior licensing, brand, retail, and legal stakeholders. |
| Data collection potential | Medium | Strong if official exhibitor, sponsor, agenda, and badge-data products are available. |
| Apollo targeting potential | Very High | Clear ICPs across entertainment, retail, consumer goods, and partnerships functions. |
| Geographic targeting potential | High | Useful for targeting U.S. hubs plus international licensing markets. |
| Best outreach approach | Account-based and role-based outreach | Target licensing, brand partnerships, merchandising, and legal stakeholders with tailored value propositions. |
| Overall lead quality | High | Strong fit for relationship-driven B2B lead generation, especially in licensing and retail collaboration. |
| Best use case | Attendee intelligence and buyer prospecting | Best suited to event-data sales, outbound prospecting, and partnership development. |
| Limitations / risks | Public attendee data may be limited | Current-year attendance lists are not always fully public; verify through official exhibitor and agenda pages. |
| Filter Type | Recommended Filters | Purpose |
|---|---|---|
| Apollo industries | Entertainment, Media Production, Retail, Apparel & Fashion, Consumer Goods, Design, Marketing & Advertising, Legal Services, Information Technology & Services, Import & Export | Capture the core licensing ecosystem and adjacent buying functions |
| Departments | Licensing, Partnerships, Business Development, Merchandising, Buying, Product, Legal, Marketing, Strategy | Target decision-makers and influencers with commercial intent |
| Seniority | Manager, Director, VP, CXO, Owner, Partner | Prioritize budget holders and senior approvers |
| Job titles | Licensing Manager, Director of Brand Partnerships, VP Licensing, Merchandising Director, Category Manager, Consumer Products Director, Business Development Director, IP Counsel, Brand Manager, Partnerships Lead | Exact title matching for event-related buying roles |
| Geography | United States, Canada, United Kingdom, EU, Japan, China, Australia | Match the event’s global licensing footprint |
| Employee size | 51-200, 201-500, 501-1,000, 1,001-5,000, 5,001+ | Covers both mid-market licensees and large global brand owners |
| Keywords | licensing, brand partnerships, consumer products, merchandising, IP, rights management, collaborations, co-brand, retail partnerships | Find event-relevant records that may not have exact title matches |
| Company type | Public companies, enterprise brands, retail groups, media companies, agencies, manufacturers | Focus on organizations with active licensing budgets |
| Source | Type | What It Verified | Reliability |
|---|---|---|---|
| Licensing Expo Official Website | Official event source | Event identity, organizer, edition details, agenda, exhibitors, and registration materials when available | High |
| Informa Markets | Organizer website | Organizer affiliation and event portfolio context | High |
| Mandalay Bay | Venue website | Venue identity and location context | High |
| User-provided event details | Brief / client input | Event date, venue, city, region, and country used in this report | Confirmed for report input; not independently verified here |
| Official exhibitor / speaker / sponsor / attendee directory pages | Event directory materials | Would verify current-year participation and data depth when published | High when available |
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