Comic Con Scotland

📅 24 Oct – 25 Oct 2026 📍 Royal Highland Centre, Edinburgh, United Kingdom 🏢 0 exhibitors 👥 0 attendees

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About this event

Comic Con Scotland Event Description

Comic Con Scotland (24–25 October 2026) — Royal Highland Centre, Edinburgh, Scotland

Comic Con Scotland is one of Europe’s largest pop culture conventions, bringing together tens of thousands of fans annually at the Royal Highland Centre in the city of Edinburgh, Scotland. The event is a major gathering for fans of comics, fantasy, science fiction, gaming, horror, and cosplay—built around a shared fandom community and a celebratory convention experience.

Dates & Venue

  • Event dates: 24–25th Oct, 2026
  • Venue: Royal Highland Centre
  • City & country: Edinburgh, Scotland

What Makes the Event a Fan & Community Hub

The main attraction each year is the star guest line-up. Comic Con Scotland consistently features well-known names from movies, TV, streaming, gaming, anime, and sports entertainment. Guests typically appear live on stage, giving attendees the chance to hear directly about their new projects and past roles—alongside opportunities for autographs and photo sessions.

Attendee Experience: More Than Just Celebrities

Beyond meeting and hearing from guests, Comic Con Scotland delivers an all-in-one convention day out:

  • Cosplay & on-stage performances: attendees watch cosplayers take to the stage and can also join in activities.
  • Props, set builds & photo opportunities: unique convention visuals and themed installations for attendee pictures.
  • Gaming areas: both retro and modern gaming zones where fans can test their skills.
  • Trader and artist areas: a wide range of gifts, merch, and fan-focused products for the show-floor shopping experience.

International Reach & Audience Origin

The convention draws visitors from a broad geographic base. Comic Con Scotland states it welcomes fans from over 40 countries as well as all over the UK, bringing together international and domestic communities in one place. This makes the event especially relevant for brands and partners that want exposure to an engaged, highly enthusiastic audience that already shares a common interest in pop culture categories such as comics, fantasy, sci-fi, gaming, horror, and cosplay.

Typical Pop Culture Sectors Represented

The event’s programming and guest mix reflects a wide span of entertainment and fandom:

  • Movies & TV
  • Streaming entertainment
  • Gaming
  • Anime
  • Sports entertainment
  • Cosplay culture
  • Comic and fantasy fandom

Event Positioning

Comic Con Scotland is designed as a place to celebrate community fandoms, discover new interests, and connect with like-minded attendees. It is not limited to any single fandom segment—it actively grows year to year as a full-scale pop culture convention experience with celebrity programming, interactive activities, gaming engagement, and a large show floor.

Next show: 24–25th October 2026 at the Royal Highland Centre in Edinburgh.

Data sheet

Comic Con Scotland – Event Attendee & Buyer Profile Analysis
Event Date: 24–25 October 2026  |  Location: Royal Highland Centre, Edinburgh, United Kingdom  |  Event Status: Upcoming  |  Research Date: 30 June 2026
Event Overview
Event Name Comic Con Scotland
Event Date 24–25 October 2026
Event Status Upcoming
Venue Royal Highland Centre
City Edinburgh
State / Region Scotland
Country United Kingdom
Organizer Monopoly Events Ltd.
Official Event Website comicconventionscotland.co.uk
Event Type Consumer pop culture convention, fan event, exhibitor market, celebrity and creator showcase
Primary Category Entertainment & Media
Secondary Applicable Categories Arts & Crafts; Retail; Gaming; Fashion & Beauty
Audience Reach Global audience draw with UK- and Europe-focused attendance
Estimated Attendance / Expected Footfall Tens of thousands annually, based on official website language; precise 2026 figure not publicly confirmed
Attendance Data Reliability Estimated from official organizer statement; attendance figure not publicly confirmed by the organizer
Main Purpose of Event Pop culture fan engagement, celebrity appearances, autograph and photo opportunities, cosplay, gaming, retail merchandising, and community experiences
About the Event

Comic Con Scotland is one of Europe’s largest pop culture conventions, held at the Royal Highland Centre in Edinburgh. The official website positions the event as a major fan destination centered on star guests from film, television, streaming, gaming, anime, sports entertainment, and the wider cosplay and collectibles ecosystem.

From a B2B perspective, the event is relevant to retailers, licensors, merchandise suppliers, gaming brands, media companies, creators, and experiential marketers seeking consumer fandom audiences. It also has practical value for exhibitors selling licensed products, collectibles, print goods, apparel, props, custom merch, and event services, while giving buyers direct visibility into fan demand and trend-led product categories.

1. Who Attends: Buyers / Attendees
Buyer / Attendee Segment Typical Organizations Buying Role or Influence Relevance to Exhibitors / Suppliers
Retail buyers and category managers Toy, hobby, collectibles, apparel, gifting, bookstore, and pop culture retailers Product selection, assortment planning, seasonal purchasing High relevance for licensed merchandise, collectibles, and fandom products
Merchandise and licensing teams IP licensors, media franchises, brand owners, product licensing agencies Approve new product lines, manage brand partnerships Key for licensed merchandise, collaboration opportunities, and brand extensions
Gaming buyers and partnerships teams Game publishers, studios, accessory brands, e-sports-related firms Community activation, sponsorship, channel partnerships Relevant for hardware, peripherals, collectibles, and cross-promo campaigns
E-commerce and marketplace operators Online retail brands, fan shops, direct-to-consumer sellers Sourcing, vendor selection, merchandising Useful for wholesale, fulfillment, branded products, and niche fandom items
Media, content, and publishing teams Publishers, streaming platforms, entertainment media, fan communities Content partnerships, promotion, audience development Relevant for PR, media placements, and creator-led campaigns
Brand and experiential marketing teams Consumer brands, entertainment sponsors, agencies, event marketers Sponsorship, activation planning, lead capture Relevant for booth activations, sampling, branded experiences, and sponsorships
Artists, makers, and small businesses Independent creators, illustrators, craft sellers, fan merch brands Purchasing materials, print services, display solutions High relevance for print, packaging, payment, fulfillment, and merchandising suppliers
2. Event Location and Attendee Geographic Origin
Geographic Area Likely Attendee Origin Buyer Concentration Notes
Host city: Edinburgh Strong local attendance from fans, retailers, creators, and media High City-based buyers are convenient for short lead times and onsite meetings
Host region: Scotland Regional buyers, distributors, entertainment businesses, and SMBs High Accessible for Scottish retail, media, and event-sector outreach
Nearby business hubs Glasgow, Aberdeen, Dundee, Newcastle, Manchester, London Medium to High Retailers, media buyers, and brand teams may travel from major UK hubs
National reach: United Kingdom UK-wide attendee base High Official website references fans from all over the UK
International reach Fans from over 40 countries, per organizer statement Medium Useful for global fandom brands, licensing, and cross-border e-commerce targeting
3. Audience Reach
Reach Level Assessment Explanation
Global Primary classification The organizer states fans attend from over 40 countries, with a large UK base and internationally recognized guests
4. Sample Buyer Companies and Websites
Buyer Company / Organization Buyer Type Why It Is Relevant Website Best Job Titles to Target Evidence Level
The LEGO Group Retail / licensing / consumer products Strong fit for collectibles, licensed franchises, and fan merchandising lego.com Category Manager, Licensing Manager, Buyer, Brand Partnerships Manager Strong Market Fit, Attendance Not Confirmed
Forbidden Planet Retail Direct pop-culture retail fit for comics, figures, collectibles, and gifts forbiddenplanet.com Buying Manager, Merchandising Manager, Retail Director Strong Market Fit, Attendance Not Confirmed
Waterstones Retail / books Graphic novels, fandom books, signed editions, and gift products waterstones.com Category Buyer, Book Buyer, Commercial Manager Strong Market Fit, Attendance Not Confirmed
GAME Digital Retail / gaming Gaming merchandise, accessories, collector items, and community engagement game.co.uk Buyer, Category Manager, Trading Manager Strong Market Fit, Attendance Not Confirmed
Nintendo Gaming / licensing Fandom-heavy audience and cross-promotional merchandise opportunities nintendo.com Partnerships Manager, Brand Manager, Licensing Lead Strong Market Fit, Attendance Not Confirmed
Sony Interactive Entertainment Gaming / entertainment Audience overlap with gaming and pop culture fans; strong sponsorship fit sonyinteractive.com Partnerships Director, Marketing Director, Brand Partnerships Manager Strong Market Fit, Attendance Not Confirmed
Hasbro Toys / licensing Licensed toys, collectibles, and fan merchandise are core convention categories hasbro.com Licensing Manager, Category Manager, Product Manager Strong Market Fit, Attendance Not Confirmed
Panini Collectibles / trading cards Trading card and collectible demand aligns with fan convention audiences paniniamerica.net Sales Director, Category Manager, Partnerships Manager Strong Market Fit, Attendance Not Confirmed
Bandai Namco Entertainment Gaming / entertainment Pop culture conventions are a strong channel for fan engagement and merchandise bandainamcoent.com Marketing Director, Partnerships Manager, Community Manager Strong Market Fit, Attendance Not Confirmed
Aston Villa / similar sports entertainment licensors Sports merchandising Sports-fandom crossover with celebrity and collector culture example: avfc.co.uk Merchandising Manager, Retail Buyer, Licensing Manager Strong Market Fit, Attendance Not Confirmed
Redbubble Marketplace / creator economy Independent creators and fandom art sales align with artist alley demand redbubble.com Partnerships Lead, Vendor Manager, Category Lead Strong Market Fit, Attendance Not Confirmed
Etsy Marketplace / small business Independent sellers, fandom crafts, and custom merchandise are highly relevant etsy.com Seller Partnerships, Marketplace Manager, Category Manager Strong Market Fit, Attendance Not Confirmed
Netflix Streaming / entertainment A major fan audience makes this relevant for promotion, launches, and branded experiences netflix.com Marketing Director, Brand Partnerships, Consumer Products Lead Strong Market Fit, Attendance Not Confirmed
BBC Studios Media / licensing UK entertainment licensing and fan-facing content align well with convention audiences bbcstudios.com Licensing Manager, Partnerships Director, Marketing Manager Strong Market Fit, Attendance Not Confirmed
5. Job Profiles, Industries and Event Type
Priority Job Title / Function Department Seniority Level Why This Role Matters
1Category ManagerMerchandising / RetailManagerSelects products and licensed items for fan demand
2BuyerPurchasingManagerDirect purchasing decision-maker for retail and wholesale inventory
3Merchandising DirectorMerchandisingDirectorSets assortment strategy for event-relevant consumer goods
4Licensing ManagerBrand / IPManagerApproves character and franchise product collaborations
5Brand Partnerships ManagerPartnershipsManagerEvaluates sponsorships, collaborations, and event activations
6Marketing DirectorMarketingDirectorResponsible for fan engagement, campaigns, and event sponsorship ROI
7Community ManagerCommunity / SocialManagerConnects brands with fandom communities and creators
8E-commerce ManagerDigital CommerceManagerDrives online product sales for fandom, collectibles, and merch
9Operations DirectorOperationsDirectorManages event execution, logistics, and onsite vendor coordination
10Business Development DirectorCommercialDirectorLooks for partnerships, channels, and revenue opportunities
Priority Apollo Industry Why It Fits the Event Best Buyer Use Case
1EntertainmentCore pop culture, fandom, celebrity, and media ecosystemLicensing, promotions, sponsorships, and fan activation
2RetailRetailers buy fandom products, gifts, collectibles, and apparelCategory management and assortment targeting
3Apparel & FashionLicensed apparel and cosplay-adjacent merchandiseMerchandising, licensing, and wholesale leads
4Consumer GoodsGeneral consumer products and gift itemsRetail distribution and product launches
5Marketing & AdvertisingEvent sponsorship and audience engagement opportunitiesBrand activations and campaign partnerships
6Media ProductionEntertainment content and fan-facing media brandsPR, promotion, and creator collaborations
7InternetE-commerce and fan community platformsOnline sales, marketplace partnerships, and community growth
8Information Technology & ServicesEvent apps, ticketing, CRM, and digital engagement toolsEvent technology and audience data services
9Consumer ServicesExperience-led businesses serving fans and attendeesOnsite service, hospitality, and experience partnerships
10Logistics & Supply ChainMerchandise handling, fulfillment, and event inventory movementDistribution and fulfillment partners
11WholesaleSupplies retail partners and independent storesTrade distribution and reseller acquisition
12DesignCreators, artists, and visual merchandising contributorsCreative services, brand assets, and artwork supply
6. Estimated Attendance
Metric Figure Status Source / Basis Notes
Estimated total footfall Tens of thousands Estimated Official website statement describing the event as one of Europe’s largest and attracting tens of thousands annually Exact current-year attendance not publicly confirmed by organizer
Exhibitor count Not publicly confirmed Unknown Official website references exhibitor and sponsor information, but no count provided in the supplied content Use event directory or exhibitor pack for final validation
Buyer count Not publicly confirmed Unknown No formal buyer list provided on supplied official content Buyer-side profiling is inferred from event format and attendee composition
Speaker count Not publicly confirmed Unknown Guest lineup exists, but total speaker/guest count was not provided in the supplied text Verify on guests page if needed for outreach planning
Sponsor count Not publicly confirmed Unknown Sponsor information page referenced by official site Use sponsorship deck or site listings for confirmation
7. Key Focus Areas and Buyer Engagement
Focus Area Typical Buyer Need Buyer Engagement Opportunity Relevant Supplier Offering
LicensingApproved character and franchise productsMeet brand owners and retailers with licensing budgetsLicensed merch, IP management, packaging
Retail merchandisingFandom products that sell well to enthusiastsShowcase new lines to category managers and buyersCollectibles, apparel, gifts, display products
Fan engagementAudience capture and community activationLead generation and brand awareness at high-energy boothsEvent marketing, sampling, experiential campaigns
GamingCross-promotions and fan community growthEngage studios, publishers, and accessory brandsGaming hardware, software, peripherals, live activations
Cosplay and craftsMaterials, tools, custom print, and maker servicesReach makers, artists, and small-batch sellersPrinting, textiles, adhesives, tools, fabrics
E-commerceDirect-to-consumer sales channelsConvert fandom interest into online ordersPlatforms, fulfillment, storefront services, CRM
Lead Quality Assessment
Factor Assessment Explanation
Buyer relevanceHighStrong overlap with retail, licensing, gaming, merch, and fan engagement buyers
Decision-maker availabilityMediumMany attendees are consumers, but commercial teams, sponsors, and exhibitors can be targeted
Data collection potentialMediumOfficial public attendee list is not confirmed; exhibitor and sponsor pathways may provide contacts
Apollo targeting potentialHighTargetable across retail, entertainment, gaming, marketing, and e-commerce sectors
Geographic targeting potentialHighEdinburgh, Scotland, and UK-wide commercial hubs are practical outreach zones
Best outreach approachMulti-channelUse sponsorship, exhibitor, and category-buyer outreach plus targeted LinkedIn and email
Overall lead qualityHighStrong consumer-fandom reach with meaningful commercial buyer overlap
Best use caseProspecting and sponsorship targetingGood for attendee intelligence, exhibitor list sales, and buyer segmentation
Limitations / risksNo public current-year attendee listBuyer identification must rely on prospecting, exhibitor lists, and sponsor data
Apollo.io Targeting Recommendation
Filter Type Recommended Filters Purpose
Apollo industriesEntertainment; Retail; Apparel & Fashion; Consumer Goods; Marketing & Advertising; Media Production; Internet; Information Technology & Services; Logistics & Supply Chain; WholesaleTarget likely commercial buyers, sponsors, and sellers in the fandom ecosystem
DepartmentsPurchasing; Merchandising; Marketing; Partnerships; Business Development; E-commerce; Operations; BrandFocus on functions that buy products, sponsorships, and services
SeniorityManager, Director, VP, Head, C-levelPrioritize decision-makers and budget holders
Job titlesBuyer, Category Manager, Merchandising Manager, Licensing Manager, Partnerships Manager, Marketing Director, Brand Manager, E-commerce Manager, Retail Director, Business Development DirectorMatch the most relevant commercial personas
GeographyUnited Kingdom; Scotland; Edinburgh; Glasgow; London; Manchester; BirminghamConcentrate on nearby and high-density commercial hubs
Employee size11–50, 51–200, 201–500, 501–1,000, 1,001–5,000, 5,000+Covers SMB sellers, mid-market retailers, and enterprise entertainment brands
Keywordslicensed merchandise, collectibles, fandom, comics, cosplay, gaming, pop culture, retail buyer, category manager, brand partnershipsImprove contact matching for event-relevant commercial teams
Company typePrivate, Public, Subsidiary, Franchise, Marketplace, DistributorInclude brands with purchasing power and channel reach
Revenue range$1M–$10M, $10M–$50M, $50M–$200M, $200M+Capture both specialist buyers and large-scale licensing organizations

Suggested Apollo search logic: (buyer OR buyer manager OR category manager OR merchandising manager OR licensing manager OR partnerships manager OR marketing director) AND (Entertainment OR Retail OR Apparel & Fashion OR Consumer Goods OR Media Production OR Internet) AND (United Kingdom OR Scotland OR Edinburgh)

Client Fit Review Required

Please share the client website or product/service details. I will review the client offering and identify the highest-fit buyer companies, Apollo industries, seniority levels, departments, and job titles from this event.

Sources & Verification Notes
Source Type What It Verified Reliability
Comic Con Scotland Official Website Official organizer website Event dates, venue, city, event description, audience scope, guest/activity positioning High
Comic Con Scotland – HOME page content Official event content “24–25th Oct, 2026,” Royal Highland Centre, and “tens of thousands” annual attendance language High
Comic Con Scotland – Exhibitors / Sponsor Information pages Official site navigation references Existence of exhibitor and sponsor pathways for commercial outreach Medium
Supplied event brief User-provided details Edinburgh, United Kingdom, Royal Highland Centre, 2026-10-24 to 2026-10-25 High for cross-checking; official site content used as primary source of truth

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