| Event Name |
Comic Con Midlands |
| Event Date |
11–12 July 2026 |
| Event Status |
Upcoming |
| Venue |
National Exhibition Centre (NEC) |
| City |
Birmingham |
| State / Region |
West Midlands |
| Country |
United Kingdom |
| Organizer |
Monopoly Events Ltd. |
| Official Event Website |
comicconventionmidlands.co.uk |
| Event Type |
Consumer-facing pop culture convention with exhibitor hall, guests, cosplay, photo/autograph sales, gaming, and merchandise marketplace |
| Primary Category |
Entertainment & Media |
| Secondary Applicable Categories |
Retail; Business Services; Travel & Tourism; Apparel & Clothing |
| Audience Reach |
National with international fan appeal |
| Estimated Attendance / Expected Footfall |
Attendance figure not publicly confirmed by the organizer. The official website states the show attracts “thousands of fans annually.” |
| Attendance Data Reliability |
Moderate for qualitative audience sizing; low for exact headcount because no official current-year figure was published on the source page reviewed |
| Main Purpose of Event |
Fan engagement, celebrity meet-and-greets, autograph and photo sales, cosplay, gaming, merchandise retail, and pop culture community building |
Comic Con Midlands is a large pop culture convention hosted by Monopoly Events at the NEC in Birmingham. The official event description positions it as a multi-interest fan gathering centered on celebrity guests from film, television, streaming, gaming, anime, sports entertainment, cosplay, gaming experiences, artists, traders, and merchandise sales.
The event matters because it brings together a concentrated audience of high-intent fandom consumers, creators, vendors, and fan-community participants. For suppliers and sponsors, it offers strong relevance for retail activation, merchandise, collectibles, licensed products, event services, gaming, photo/autograph operations, experiential marketing, and audience engagement campaigns.
1. Who Attends: Buyers / Attendees
| Buyer / Attendee Segment |
Typical Organizations |
Buying Role or Influence |
Relevance to Exhibitors / Suppliers |
| Retail buyers / merchandisers |
Independent retailers, gift shops, specialty pop culture stores, online retailers |
Selects collectible, licensed, and novelty inventory |
High relevance for product sourcing and wholesale relationships |
| Distributors / wholesalers |
Licensed merchandise distributors, toy wholesalers, giftware distributors |
Purchases in volume for resale channels |
Strong fit for wholesalers, licensing, and supply-chain introductions |
| Importers / category buyers |
Importers of toys, collectibles, apparel, and accessories |
Sources new SKUs and negotiates supply terms |
Relevant for sourcing, packaging, and licensing suppliers |
| Merchandise / licensing teams |
Brands, licensors, media franchises, entertainment IP owners |
Approves product lines, licensing, and brand collaborations |
High relevance for licensed product, print, and fulfillment partners |
| Event and experiential marketers |
Brands activating at fan events, agencies, PR firms |
Influences sponsorship, activation, and booth investment |
Strong fit for experiential, display, and promotional suppliers |
| Gaming and tech vendors |
Console vendors, PC gaming brands, accessory suppliers |
Approves product demos, partnerships, and event activation |
Relevant for consumer electronics, demo hardware, and lead-gen suppliers |
| Artists / creators / small businesses |
Independent artists, crafters, small DTC brands, printers |
Buys tools, materials, print services, packaging, and e-commerce support |
Useful for SMB-focused suppliers and service vendors |
| Venue / event operations staff |
Venue teams, event production contractors, security, logistics providers |
Influences operational sourcing and supplier selection |
Relevant for AV, security, facilities, staffing, and transport providers |
2. Event Location and Attendee Geographic Origin
3. Audience Reach
4. Sample Buyer Companies and Websites
| Buyer Company / Organization |
Buyer Type |
Why It Is Relevant |
Website |
Best Job Titles to Target |
Evidence Level |
| Monopoly Events Ltd. |
Organizer |
Official organizer of Comic Con Midlands and related pop culture events |
monopolyevents.co.uk |
Event Director, Sponsorship Manager, Exhibitor Sales, Operations Director |
Confirmed Government / Procurement Organization |
| National Exhibition Centre (NEC) |
Venue operator |
Venue sourcing, event services, security, AV, catering, and facility operations |
thenec.co.uk |
Venue Sales, Operations Director, Facilities Director, Procurement Manager |
Confirmed Government / Procurement Organization |
| Funko, Inc. |
Licensed collectibles brand |
Fits collector and merch-heavy convention audiences |
funko.com |
Licensing Director, Partnerships Director, Retail Marketing, Channel Sales |
Strong Market Fit, Attendance Not Confirmed |
| Smyths Toys Superstores |
Retail buyer |
Relevant for toys, collectibles, and licensed merchandise sourcing |
smythstoys.com |
Buying Manager, Category Manager, Merchandising Director |
Strong Market Fit, Attendance Not Confirmed |
| Waterstones |
Retail buyer |
Book, manga, graphic novel, and pop culture retail relevance |
waterstones.com |
Buying Manager, Category Buyer, Merchandising Manager |
Strong Market Fit, Attendance Not Confirmed |
| Forbidden Planet |
Specialty retailer |
Core comic, collectibles, anime, and fandom merchandise buyer profile |
forbiddenplanet.com |
Buying Director, Merchandise Manager, E-commerce Manager |
Strong Market Fit, Attendance Not Confirmed |
| Games Workshop |
Games / hobby brand |
Fan convention audience overlaps with tabletop and collectible gaming communities |
games-workshop.com |
Partnerships Manager, Marketing Director, Retail Operations |
Strong Market Fit, Attendance Not Confirmed |
| Hasbro |
Consumer goods / licensing |
Relevant for licensed toys, collectibles, and entertainment IP activations |
hasbro.com |
Licensing, Brand Partnerships, Retail Development |
Strong Market Fit, Attendance Not Confirmed |
| The Pokémon Company International |
Licensing / entertainment |
Extremely strong fan overlap with collectibles, gaming, and retail |
pokemon.com |
Partnerships Director, Brand Manager, Licensing Manager |
Strong Market Fit, Attendance Not Confirmed |
| Topps |
Collectibles / trading cards |
Trading cards and collector culture are core event audiences |
topps.com |
Trade Marketing Manager, Partnerships Manager, Category Lead |
Strong Market Fit, Attendance Not Confirmed |
| eBay UK |
Marketplace / resale platform |
Relevant for collectibles, trading cards, costumes, and fan merchandise resellers |
ebay.co.uk |
Seller Partnerships, Category Manager, Brand Partnerships |
Strong Market Fit, Attendance Not Confirmed |
| Amazon UK |
Retail / marketplace |
Strong buyer relevance for fandom merchandise, toys, and licensed products |
amazon.co.uk |
Category Manager, Vendor Manager, Marketplace Partnerships |
Strong Market Fit, Attendance Not Confirmed |
| Paramount Consumer Products |
Licensing / entertainment |
Convention audience is highly aligned with entertainment IP and licensed merchandise |
paramount.com |
Licensing Director, Brand Partnerships, Retail Licensing |
Strong Market Fit, Attendance Not Confirmed |
| Disney Consumer Products |
Licensing / entertainment |
High relevance for fandom and licensed merchandise campaigns |
thewaltdisneycompany.com |
Licensing Manager, Partnerships Director, Marketing Manager |
Strong Market Fit, Attendance Not Confirmed |
5. Job Profiles, Industries and Event Type
| Priority |
Apollo Industry |
Why It Fits the Event |
Best Buyer Use Case |
| 1 | Entertainment | Core sector for guests, IP, fandom, and consumer engagement | Licensing, partnerships, promotions |
| 1 | Retail | Strong fit for merch and consumer product buyers | Buying teams, category managers |
| 1 | Apparel & Fashion | Cosplay, fandom apparel, accessories, and licensed wear | Merchandising, buying, e-commerce |
| 1 | Consumer Goods | Collectibles, toys, gifts, and fan products | Product sourcing and wholesale |
| 2 | Marketing & Advertising | Event sponsorship, activations, and fan outreach | Brand partnerships, experiential marketing |
| 2 | Events Services | Organizer, production, and event supplier ecosystem | Event operations, logistics, staffing |
| 2 | Logistics & Supply Chain | Merchandise delivery, exhibitor freight, and stock handling | Freight, warehousing, distribution |
| 2 | Information Technology & Services | Ticketing, apps, e-commerce, and digital audience tools | Digital platforms, CRM, event tech |
| 3 | Consumer Services | Photo ops, autographing, fan experiences, and service vendors | On-site service sales |
| 3 | Design | Artists, posters, displays, and collectible artwork | Creative services, print production |
6. Estimated Attendance
7. Key Focus Areas and Buyer Engagement
| Focus Area |
Typical Buyer Need |
Buyer Engagement Opportunity |
Relevant Supplier Offering |
| Merchandise sourcing | New SKUs, licensed products, and resale inventory | Meet buyers seeking differentiated fan products | Wholesale, private label, licensing support |
| Brand licensing | IP collaborations and product expansion | Attract licensing teams and brand owners | Licensing agencies, legal support, brand strategy |
| Experiential marketing | Fan engagement and on-site activation | Sponsor and exhibitor activation opportunities | Booths, displays, promotional kits |
| Gaming / tech demos | Playable experiences and product demos | Target gaming and electronics decision-makers | Hardware demos, accessories, software |
| Cosplay / apparel | Costumes, fabrics, printing, and accessories | Sell to creators and fan apparel buyers | Textiles, printing, accessories, e-commerce |
| Fulfillment and shipping | Merch handling and sales distribution | Reach exhibitors and small retailers | Logistics, packaging, warehousing |
| Venue operations | Crowd management, security, AV, cleaning | Engage event operations and venue teams | Facilities, security, staffing, AV |
| Factor |
Assessment |
Explanation |
| Buyer relevance | High | Strong overlap with retail, licensing, collectibles, event services, and fan commerce |
| Decision-maker availability | Medium | Direct buyers exist, but many attendees are consumers rather than B2B decision-makers |
| Data collection potential | Medium | Official attendee data is limited; exhibitor/sponsor targeting is more practical than list building |
| Apollo targeting potential | High | Clear industry and title filters exist for retail, entertainment, consumer goods, events, and licensing |
| Geographic targeting potential | High | Strong UK regional targeting around Birmingham plus national retailer coverage |
| Best outreach approach | Multi-channel | Pre-show email outreach, exhibitor prospecting, sponsorship pitches, and LinkedIn targeting |
| Overall lead quality | High | Best suited for fan merchandise, licensing, retail, and event-services lead generation |
| Best use case | Event prospecting and B2B outreach | Use for sponsorship prospecting, exhibitor sales, and targeted buyer outreach |
| Limitations / risks | Consumer-heavy audience | Not a pure procurement event; attendee list sales should focus on exhibitors, sponsors, and commercial partners |
| Filter Type |
Recommended Filters |
Purpose |
| Apollo industries | Entertainment; Retail; Consumer Goods; Apparel & Fashion; Events Services; Marketing & Advertising; Information Technology & Services; Logistics & Supply Chain | Build target lists for exhibitors, sponsors, retail buyers, and event partners |
| Departments | Buying; Merchandising; Partnerships; Marketing; Sales; Operations; Events; Procurement; Supply Chain | Reach commercial decision-makers and budget holders |
| Seniority | Manager; Director; VP; Head; C-level where relevant | Prioritize decision-makers and budget approvers |
| Job titles | Buying Manager, Category Manager, Merchandising Director, Licensing Manager, Partnerships Director, Sponsorship Manager, Operations Director, Event Director, Procurement Manager, Business Development Director | Capture commercial roles most likely to engage with convention sponsorships, booth sales, and merchandise sourcing |
| Geography | United Kingdom; West Midlands; Birmingham; London; Manchester; Leeds; Glasgow; Cardiff | Prioritize UK buyers with realistic event attendance or commercial outreach potential |
| Employee size | 11–50, 51–200, 201–500, 501–1,000, 1,001–5,000+ | Covers small independent retailers through large consumer brands |
| Keywords | comic con, pop culture, licensing, collectibles, merchandise, retail buyer, sponsorship, brand partnership, cosplay, gaming, fandom | Hones in on convention-relevant buying intent |
| Company type | Public company; private company; subsidiary; franchise; independent retailer; agency; organizer | Allows both enterprise and SME prospecting |
| Revenue range | Target mid-market and enterprise for sponsorship/licensing; include SMB for trader/exhibitor sales | Balances large brand opportunities with smaller vendor opportunities |
Please share the client website or product/service details. I will review the client offering and identify the highest-fit buyer companies, Apollo industries, seniority levels, departments, and job titles from this event.