| Event Name |
Romics |
| Event Date |
2026-10-01 to 2026-10-04 |
| Event Status |
Upcoming |
| Venue |
Fiera Roma |
| City |
Rome |
| State / Region |
Lazio |
| Country |
Italy |
| Organizer |
Fiera Roma Srl and Mens Nova Srl |
| Official Event Website |
romics.it/en |
| Event Type |
International festival / trade event for comics, animation, cosplay, cinema, games, and storytelling |
| Primary Category |
Entertainment & Media |
| Secondary Applicable Categories |
Arts & Crafts; IT & Technology; Education & Training; Miscellaneous |
| Audience Reach |
Global audience profile with strong national and pan-European attendance potential |
| Estimated Attendance / Expected Footfall |
Attendance figure not publicly confirmed by the organizer for the 2026 edition. Organizer website states the festival receives over 400,000 visitors annually. |
| Attendance Data Reliability |
Medium: annual visitor claim is official, but current-edition footfall is not separately confirmed |
| Main Purpose of Event |
A business and fan-facing platform for comics, animation, cosplay, gaming, film, IP discovery, community engagement, and creative-industry promotion |
Romics is Rome’s international festival for comics, animation, cosplay, cinema, games, and storytelling. The official site positions it as a recurring event held twice a year in Rome, with a very large consumer and creator audience and a strong focus on content discovery, exhibition, education, and entertainment culture.
From a B2B perspective, Romics matters because it brings together publishers, studios, creative suppliers, IP owners, licensors, retailers, distributors, production teams, educators, and fan-community organizations in one high-visibility environment. It is relevant for business development, partnerships, product launches, licensing, audience acquisition, merchandising, and lead generation in the creative economy.
1. Who Attends: Buyers / Attendees
| Buyer / Attendee Segment |
Typical Organizations |
Buying Role or Influence |
Relevance to Exhibitors / Suppliers |
| Publishers and comic brands |
Comic publishers, manga publishers, graphic novel imprints |
Content acquisition, licensing, booth purchasing, distribution decisions |
High-value for licensing, printing, merchandising, and event partnerships |
| Animation and production studios |
Animation houses, post-production studios, content producers |
Vendor selection, co-production, promotion, recruitment |
Relevant for software, services, outsourcing, and creative tools |
| Games and interactive entertainment buyers |
Game publishers, studios, indie developers, platforms |
Licensing, channel partnerships, marketing, platform acquisition |
Good fit for game tech, peripherals, and distribution partners |
| Retail buyers and merchandisers |
Toy stores, pop-culture retailers, e-commerce sellers, specialty shops |
Assortment planning, category purchasing, inventory buys |
Important for merchandise, collectibles, apparel, and consumer products |
| Distributors and wholesalers |
Importers, wholesalers, licensing distributors |
Channel expansion, sourcing, terms negotiation |
Useful for brands seeking retail and regional market access |
| Cosplay and costume creators |
Independent creators, studios, fabric and prop suppliers |
Purchasing for materials, tools, and content activation |
Strong fit for craft, apparel, printing, and accessory suppliers |
| Education and school groups |
Schools, museums, training programs, youth organizations |
Program selection, educational bookings, cultural partnerships |
Relevant for educational content, workshops, and outreach services |
| Media and content partners |
Entertainment media, publishers, broadcasters, digital creators |
Coverage, sponsorship, collaboration, audience building |
High visibility for promotional, PR, and content-tech suppliers |
| Event and exhibition service providers |
Staging, print, AV, booth design, logistics, ticketing |
Vendor sourcing, event delivery, contract execution |
Practical buyer segment for event services and venue support |
2. Event Location and Attendee Geographic Origin
| Geographic Area |
Likely Attendee Origin |
Buyer Concentration |
Notes |
| Host city: Rome |
Local attendees, exhibitors, students, creators, media |
High |
Core audience base and strongest walk-in density |
| Host region: Lazio |
Regional trade visitors, schools, creators, retail buyers |
High |
Short-haul attendance from the metropolitan area and surrounding provinces |
| Nearby business hubs |
Milan, Naples, Florence, Bologna, Turin, central Italy creative firms |
Medium to High |
Supports domestic business visitation and partnerships |
| National reach |
Italian publishers, retailers, schools, licensors, media |
High |
Strong national pull due to Rome location and broad pop-culture scope |
| International reach |
European comics, animation, gaming, cosplay, and licensing professionals |
Medium |
International positioning is supported by the official “international festival” description |
3. Audience Reach
4. Sample Buyer Companies and Websites
| Buyer Company / Organization |
Buyer Type |
Why It Is Relevant |
Website |
Best Job Titles to Target |
Evidence Level |
| Panini S.p.A. |
Publisher / licensing buyer |
Major comics and collectibles ecosystem participant in Italy |
panini.it |
Licensing Director, Brand Manager, Marketing Director |
Strong Market Fit, Attendance Not Confirmed |
| The Walt Disney Company Italia |
Media / IP owner |
Key buyer for licensing, promotions, consumer products, and fan activations |
disney.it |
Licensing Manager, Partnerships Director, Brand Director |
Strong Market Fit, Attendance Not Confirmed |
| Sergio Bonelli Editore |
Publisher / content buyer |
Relevant for comics publishing, artist relations, and retail partnerships |
sergiobonelli.it |
Editorial Director, Publishing Manager, Marketing Manager |
Strong Market Fit, Attendance Not Confirmed |
| Star Comics S.r.l. |
Publisher / distributor |
High relevance for manga, graphic novels, retail and event marketing |
starcomics.com |
Publisher, Sales Manager, Trade Marketing Manager |
Strong Market Fit, Attendance Not Confirmed |
| Games Workshop Ltd |
Retail / hobby brand |
Pop-culture retail buyer with strong fan-event fit |
games-workshop.com |
Retail Director, Regional Manager, Trade Marketing Lead |
Strong Market Fit, Attendance Not Confirmed |
| Nintendo Co., Ltd. |
Gaming / entertainment brand |
Relevant for games showcases, sponsorships, and fan engagement |
nintendo.com |
Marketing Director, Brand Manager, Partnerships Lead |
Strong Market Fit, Attendance Not Confirmed |
| Bandai Namco Entertainment Europe |
Gaming / IP licensing buyer |
Strong overlap with anime, gaming, collectibles, and licensing |
bandainamcoent.eu |
Licensing Manager, Business Development Director, Community Manager |
Strong Market Fit, Attendance Not Confirmed |
| Crunchyroll, LLC |
Streaming / media buyer |
Relevant for anime content promotion, partnerships, and community acquisition |
crunchyroll.com |
Partnerships Director, Marketing Lead, Events Manager |
Strong Market Fit, Attendance Not Confirmed |
| Rai Com S.p.A. |
Media / broadcaster |
Potential buyer for content rights, promotion, and branded activations |
raicom.rai.it |
Acquisitions Manager, Editorial Director, Promotions Manager |
Strong Market Fit, Attendance Not Confirmed |
| Fandango S.p.A. |
Film / TV / publishing |
Potential buyer for IP, animation, storytelling, and media partnerships |
fandango.it |
Content Acquisition Lead, Business Development Director, Producer |
Strong Market Fit, Attendance Not Confirmed |
| Lucca Comics & Games |
Event organizer / peer buyer |
Relevant for event partnerships, exhibitor strategy, and cross-promotion |
luccacomicsandgames.com |
Event Director, Sponsorship Manager, Exhibition Sales Director |
Strong Market Fit, Attendance Not Confirmed |
| Einaudi Ragazzi / editoria scolastica |
Education / publishing |
Relevant to Romics per school, literacy, and storytelling programs |
einaudi.it |
Education Partnerships Lead, Editorial Manager, Program Manager |
Strong Market Fit, Attendance Not Confirmed |
5. Job Profiles, Industries and Event Type
| Priority |
Job Title / Function |
Department |
Seniority Level |
Why This Role Matters |
| 1 |
Licensing Director |
Licensing / IP |
Director / VP |
Key decision-maker for IP collaboration, brand placements, and rights deals |
| 2 |
Partnerships Director |
Business Development |
Director / VP |
Owns sponsorships, co-marketing, and strategic alliances |
| 3 |
Marketing Director |
Marketing |
Director / VP |
Drives audience growth, event promotion, and product launches |
| 4 |
Publishing Director / Editor-in-Chief |
Editorial |
Director / C-level |
Relevant for content rights, creator discovery, and retail partnerships |
| 5 |
Category Manager |
Merchandising / Retail |
Manager / Director |
Purchases merchandise, collectibles, books, toys, and licensed products |
| 6 |
Retail Buyer |
Buying / Merchandising |
Manager |
Targets product sourcing and stocking opportunities at the show |
| 7 |
Business Development Director |
Commercial |
Director / VP |
Seeks partnerships, distribution, and growth opportunities |
| 8 |
Events Manager |
Events / Experiential |
Manager / Director |
Coordinates activations, speaking, booths, and fan engagement |
| 9 |
Community Manager |
Community / Social |
Manager |
Important for fandom activation, creator relations, and audience engagement |
| 10 |
Education Partnerships Lead |
Education / CSR |
Manager / Director |
Relevant for school programs, workshops, and learning activations |
| Priority |
Apollo Industry |
Why It Fits the Event |
Best Buyer Use Case |
| 1 | Entertainment | Core fit for comics, cosplay, film, and fan events | Licensing, sponsorship, events, media partnerships |
| 2 | Media Production | Relevant for animation, film, and content studios | Production services, post, creative tools |
| 3 | Publishing | Strong relevance for comic and book publishers | Editorial, printing, distribution, rights |
| 4 | Internet | Digital platforms, fan communities, and creator ecosystems | Audience growth, SaaS, creator platforms |
| 5 | Computer Games | Gaming is a named pillar of the event | Game launches, hardware, community activations |
| 6 | Retail | Retail buyers are relevant for collectibles and merchandise | Category management, assortment, wholesale |
| 7 | Wholesale | Distribution and trade buying opportunities are strong | Channel sales, distributor outreach |
| 8 | Apparel & Fashion | Cosplay and licensed apparel overlap materially | Merch, licensed apparel, sourcing |
| 9 | Design | Visual identity, illustration, and production design are central | Creative services, branding, exhibit design |
| 10 | Education Management | Romics for the school expands educational relevance | School programs, workshops, edutainment |
6. Estimated Attendance
7. Key Focus Areas and Buyer Engagement
| Focus Area |
Typical Buyer Need |
Buyer Engagement Opportunity |
Relevant Supplier Offering |
| Licensing / IP |
Need to secure rights, extend brands, and monetize characters |
Meet licensing teams, rights owners, and retail partners |
Rights management, licensing platforms, contract services |
| Merchandising |
Need high-demand collectibles and licensed goods |
Target retail buyers and distributors on the floor |
Licensed products, packaging, fulfillment, wholesale programs |
| Gaming |
Need launches, community activation, and audience growth |
Engage publishers, studios, streamers, and platform teams |
Game marketing tools, hardware, esports services |
| Cosplay / costume |
Need materials, tools, accessories, and display services |
Connect with creators and specialty retailers |
Fabric, printing, props, tailoring, DIY supplies |
| Education / school programs |
Need curriculum-linked cultural content and workshops |
Approach education buyers and school coordinators |
Educational content, workshop services, youth engagement |
| Events and sponsorship |
Need experiential reach and brand visibility |
Pitch exhibitors, sponsors, and media partners |
Stands, signage, AV, activation, lead capture |
| Factor |
Assessment |
Explanation |
| Buyer relevance | High | Strong concentration of content, retail, licensing, gaming, and experiential buyers. |
| Decision-maker availability | Medium | Likely presence of senior commercial leaders, though current-year official attendee list is not confirmed. |
| Data collection potential | Medium | Strong public audience appeal, but buyer-level data is limited without official directories. |
| Apollo targeting potential | High | Good fit for entertainment, publishing, media, retail, wholesale, and gaming filters. |
| Geographic targeting potential | High | Strong Rome, Italy, and European segmentation opportunities. |
| Best outreach approach | Multi-threaded email + LinkedIn + event-specific content | Target rights, marketing, merchandising, and partnerships contacts with event-relevant messaging. |
| Overall lead quality | High | Excellent for creative-industry supplier prospecting and audience-based lead generation. |
| Best use case | B2B attendee list building and account targeting | Useful for sponsorship sales, exhibitor outreach, and buyer-side account mapping. |
| Limitations / risks | Current-year attendee list not confirmed publicly | Prospecting should rely on official company profiles, exhibitor pages, and historical evidence where available. |
| Filter Type |
Recommended Filters |
Purpose |
| Apollo industries | Entertainment; Media Production; Publishing; Retail; Wholesale; Computer Games; Internet; Design; Education Management; Events Services | Capture the highest-fit buyer ecosystem around Romics |
| Departments | Marketing; Business Development; Partnerships; Licensing; Merchandising; Editorial; Events; Sales | Reach decision-makers with direct commercial relevance |
| Seniority | Manager; Director; VP; C-level | Prioritize budget holders and partnership owners |
| Job titles | Licensing Director, Partnerships Director, Marketing Director, Business Development Director, Category Manager, Retail Buyer, Publishing Director, Events Manager, Community Manager, Editorial Director | Build targeted contact lists for outreach and list sales |
| Geography | Italy; Rome; Lazio; European Union; United Kingdom | Focus on local and cross-border buyer ecosystems |
| Employee size | 11-50; 51-200; 201-500; 501-1000; 1000+ | Covers indie studios through enterprise licensors and retailers |
| Keywords | comic, manga, anime, licensing, cosplay, merchandising, animation, gaming, IP, publisher, retail, wholesale, fan engagement | Refine searches to the exact event ecosystem |
| Company type | Public companies; privately held creative brands; event companies; retailers; distributors | Prioritize organizations with commercial buying power |
| Revenue range | Relevant across small to large firms; use higher thresholds for national licensors and retailers | Align offer size to buyer scale |
Please share the client website or product/service details. I will review the client offering and identify the highest-fit buyer companies, Apollo industries, seniority levels, departments, and job titles from this event.