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About this event

MCM London Comic Con

MCM London Comic Con returns for three days of pop culture celebration in the heart of the UK. Join fans, creators, and industry talent at ExCeL London in London, United Kingdom for 23–25 October 2026.

This major comic con event is designed for anyone who loves anime, gaming, comics, and entertainment, with standout moments including the chance to meet voice actors and TV/film guests, discover art and literature from independent creators, and enjoy a weekend built around community, creativity, and cosplay culture.

Where

ExCeL London, Royal Victoria Dock
1 Western Gateway, Royal Docks
London E16 1XL
United Kingdom

When

23–25 October 2026

What to Expect

  • Celebrity guest experiences featuring voice actors and TV/film stars
  • Independent creator browsing across art, literature, and fan-favorite works
  • Gaming and anime energy throughout the weekend
  • Cosplay culture with dedicated features and cosplay-focused areas
  • Community-driven pop culture fun with opportunities to make memories that last

With dedicated show floor spaces and a packed programme of attractions, MCM London Comic Con is an immersive experience for long-time fans and first-time attendees alike.

Data sheet

MCM London Comic Con – Event Attendee & Buyer Profile Analysis
MCM London Comic Con – Event Attendee & Buyer Profile Analysis
Event Date: 23–25 October 2026
Location: ExCeL, London, United Kingdom
Event Status: Upcoming
Research Date: 2 July 2026
Event Overview
Event Name MCM London Comic Con
Event Date 23–25 October 2026
Event Status Upcoming
Venue ExCeL London, Royal Victoria Dock, 1 Western Gateway, Royal Docks
City London
State / Region Greater London
Country United Kingdom
Organizer RX / ReedPop
Official Event Website www.mcmcomiccon.com/london/en-us/home.html
Event Type Consumer pop culture convention, creator marketplace, entertainment showcase, fan engagement event
Primary Category Entertainment & Media
Secondary Applicable Categories Arts & Crafts; Apparel & Clothing; IT & Technology; Business Services
Audience Reach National with strong international fan and creator draw
Estimated Attendance / Expected Footfall Attendance figure not publicly confirmed by the organizer.
Attendance Data Reliability Low for current-year footfall; official date and venue are confirmed, but public attendance totals are not.
Main Purpose of Event To bring together fans, creators, exhibitors, licensors, media, performers, gaming and anime communities, and entertainment brands for live engagement, commerce, and promotion.
About the Event

MCM London Comic Con is one of the UK’s largest pop culture conventions, centered on comics, gaming, anime, cosplay, entertainment, and creator-led fandom experiences. The official site positions the 2026 edition as the “biggest Pop Culture celebration in the UK,” with guest appearances, independent creators, fan experiences, and broad audience engagement across the weekend.

For B2B stakeholders, the event matters because it attracts a dense concentration of licensors, publishers, game-related brands, media companies, artists, merch sellers, and community-driven businesses that rely on brand visibility, audience acquisition, direct merchandising, and partnership development. It is especially useful for companies selling licensing, merchandise, creator services, experiential marketing, event technology, print, display, fulfillment, and fan engagement solutions.

1. Who Attends: Buyers / Attendees
Buyer / Attendee Segment Typical Organizations Buying Role or Influence Relevance to Exhibitors / Suppliers
Licensing and brand teams Entertainment brands, media properties, IP owners, franchises Approve brand partnerships, merch, activations, and licensing programs High-value for licensing, merchandising, and event activation suppliers
Retail buyers and category managers Pop culture retailers, gift shops, online stores, specialist chains Source products, evaluate ranges, and place wholesale orders Strong for licensed merchandise, collectibles, apparel, and impulse-buy products
E-commerce and marketplace operators DTC merch brands, fan shops, online collectibles sellers Manage sourcing, assortment, campaign execution, and fulfillment Relevant for ecommerce platforms, shipping, print-on-demand, and inventory tools
Publishers and editorial teams Comic publishers, book publishers, manga imprints, magazines Commission, promote, and market content and creator relationships Relevant for print, distribution, promo, and audience-growth vendors
Gaming business leaders Game publishers, studios, accessory brands, streaming partners Support launches, partnerships, community building, and sponsorships Useful for gaming hardware, peripherals, media, and experiential vendors
Creators and artist-entrepreneurs Independent artists, illustrators, writers, makers, studios Buy tools, print services, retail display products, and business support Strong for art supplies, print, merch production, and creator services
Event marketing and sponsorship teams Brands seeking live fan engagement and awareness Evaluate booth, sponsorship, sampling, and activation opportunities Important for experiential agencies, promo suppliers, and media buyers
Technology and platform buyers Ticketing, community platforms, creator tools, retail tech Source software for fan engagement, ecommerce, and event operations Relevant for SaaS vendors, CRM, analytics, and event tech providers
Media and press Entertainment media, fandom media, creators, podcasters Influence visibility, promotion, and audience reach Useful for PR, advertising, content syndication, and media partnership vendors
2. Event Location and Attendee Geographic Origin
Geographic Area Likely Attendee Origin Buyer Concentration Notes
Host city: London Very high High Large local fan base, creator economy activity, media and retail concentration
Host region: Greater London / South East England High High Strong access to retail, publishing, media, and brand teams
Nearby business hubs Central London, Docklands, West End, tech and media clusters High Attractive for brand, PR, ecommerce, entertainment, and sponsorship buyers
National reach: United Kingdom High Medium to high Draws attendees and suppliers from across England, Scotland, Wales, and Northern Ireland
International reach Moderate to high Medium Likely draw from Europe, North America, and global fandom communities via guests and IP brands
Trade corridors relevant to suppliers UK retail, EU licensing, transatlantic entertainment, creator commerce Medium Strong for cross-border merch, print, fulfillment, and media rights conversations
3. Audience Reach
Reach Level Assessment Explanation
National Primary classification The event is UK-wide in brand recognition and audience draw, with London acting as the central access point.
Global Secondary descriptor International guests, fandom communities, and globally recognized IPs increase international relevance.
4. Sample Buyer Companies and Websites
Buyer Company / Organization Buyer Type Why It Is Relevant Website Best Job Titles to Target Evidence Level
ReedPop Event organizer / buyer-side ecosystem Organizer oversees show operations, exhibitor sales, sponsorships, and event tech requirements. reedpop.com Event Director, Sponsorship Director, Exhibitor Sales Manager, Operations Director Confirmed Government / Procurement Organization
ExCeL London Venue operator / services buyer Venue decision-makers influence event services, logistics, AV, security, and catering procurement. excel.london Venue Operations Director, Procurement Manager, Event Services Manager, Facilities Director Strong Market Fit, Attendance Not Confirmed
Hasbro Toy, game, and entertainment brand Licensing, fandom, collectibles, and retail merchandising align strongly with comic con audiences. hasbro.com Licensing Manager, Brand Partnerships Director, Retail Marketing Manager Strong Market Fit, Attendance Not Confirmed
Bandai Namco Europe Gaming publisher / entertainment brand Games, anime-adjacent IP, and fan engagement are core event themes. bandainamcoent.eu Marketing Director, Community Manager, Partnerships Director, Brand Manager Strong Market Fit, Attendance Not Confirmed
Nintendo Gaming and entertainment brand High fan affinity, character IP, and game promotion relevance. nintendo.com Brand Manager, Events Manager, PR Director, Partnerships Manager Strong Market Fit, Attendance Not Confirmed
The Pokémon Company International Entertainment and licensing organization Strong consumer fandom, collectible merchandise, and event activation fit. pokemon.com Licensing Lead, Marketing Director, Consumer Products Manager Strong Market Fit, Attendance Not Confirmed
Square Enix Game publisher / entertainment brand Popular with fandom audiences; ideal for launches, merch, and community activations. square-enix-games.com Publishing Director, Community Lead, Marketing Manager, Partnerships Manager Strong Market Fit, Attendance Not Confirmed
Crunchyroll Anime streaming and media company Anime audience overlap makes this highly relevant for fan acquisition and promotions. crunchyroll.com Marketing Director, Brand Partnerships Manager, Content Acquisition Lead Strong Market Fit, Attendance Not Confirmed
Viz Media Publishing / anime licensing company Manga, anime, and licensed content are highly relevant to the show’s core audience. viz.com Licensing Manager, Publishing Director, Marketing Manager Strong Market Fit, Attendance Not Confirmed
Aardman Animation studio / IP owner Animation and family entertainment brands can leverage fan conventions for awareness and merchandising. aardman.com Head of Marketing, Licensing Manager, Brand Partnerships Lead Strong Market Fit, Attendance Not Confirmed
Forbidden Planet Retailer / fandom merch seller Retail merchandising and collector goods are directly aligned with the event’s attendee demand. forbiddenplanet.com Buying Manager, Merchandising Director, Ecommerce Manager Strong Market Fit, Attendance Not Confirmed
Waterstones Bookseller / category buyer Comics, manga, and fandom publishing are strong adjacency categories. waterstones.com Category Buyer, Merchandising Manager, Trading Manager Strong Market Fit, Attendance Not Confirmed
HMV Retailer / entertainment goods Music, film, gaming, and fandom merchandise overlap strongly with the event audience. hmv.com Category Manager, Buyer, Retail Operations Director Strong Market Fit, Attendance Not Confirmed
5. Job Profiles, Industries and Event Type
Priority Job Title / Function Department Seniority Level Why This Role Matters
1 Head of Marketing / Marketing Director Marketing Director / VP Plans fan acquisition, sponsorship, and campaign visibility
2 Brand Partnerships Director Partnerships Director Approves sponsorships, cross-promotions, and activations
3 Licensing Manager Licensing / IP Commercialization Manager Evaluates brand usage, merchandise, and content partnerships
4 Category Manager / Buyer Merchandising / Retail Manager Sources licensed goods, collectibles, and impulse purchases
5 Ecommerce Manager Digital Commerce Manager Manages fan-store conversion, inventory, and fulfillment tools
6 Event Manager / Exhibition Manager Events Manager / Director Handles show logistics, supplier selection, and floor planning
7 Community Manager Community / Social Manager Drives fan engagement and creator/community activation
8 PR Director / Communications Manager Communications Director / Manager Shapes media coverage, announcements, and talent visibility
9 Production Manager Production Manager Coordinates assets, stage content, and branded experiences
10 Business Development Director Commercial Director / VP Finds revenue opportunities, sponsors, and strategic partnerships
Priority Apollo Industry Why It Fits the Event Best Buyer Use Case
1EntertainmentCore alignment with fandom, media, and IP-driven audience demandLicensing, promotions, and fan engagement tools
2Media ProductionFilm, TV, and content creators are central to the guest ecosystemPR, media, production services, and event activation
3Computer GamesGaming is a major content pillar of the eventGame publishers, studios, peripherals, community tools
4InternetFan communities and digital commerce are event-relevantPlatforms, ecommerce, creator tools
5RetailMerch, collectibles, and pop culture product sales are centralCategory buyers, wholesale, merchandising
6Consumer GoodsLicensed merchandise, collectibles, and fan products are relevantProduct sourcing, launches, and packaging
7Apparel & FashionCosplay and branded apparel are major submarketsApparel buyers, merch programs, print services
8Marketing & AdvertisingBrands use the show for campaigns and live activationsEvent marketing, sponsorship, experiential outreach
9PublishingComics, manga, and books align closely with attendee interestsPublishers, distributors, literary promotions
10Events ServicesOperational vendors support show management and exhibitor executionOnsite services, staffing, logistics, production
11E-LearningCreator education and fan workshops can generate related demandTraining, tutorials, creator programs
12Information Technology & ServicesEvent platforms, ecommerce, CRM, and analytics are relevantSoftware and digital infrastructure sales
6. Estimated Attendance
Metric Figure Status Source / Basis Notes
Estimated total footfall Not publicly confirmed Unconfirmed Organizer website does not publish a current-year attendance figure in the provided source text Use only as a lead-generation event, not as a quantified buyer-count event
Exhibitor count Not publicly confirmed Unconfirmed No verified current exhibitor count in provided official text Exhibitor directory exists, but current-year totals are not provided here
Buyer count Not publicly confirmed Unconfirmed No published buyer list Treat as a broad consumer and creator event with targeted B2B segments
Speaker / guest count Not publicly confirmed in aggregate Unconfirmed Official page references guest lineup and schedule, but no aggregate count in source text Guest names may change prior to show
Historical attendance Not used Not sourced here No verified historical figure included in provided source text If needed for list sales, verify separately via organizer media kit or post-event report
7. Key Focus Areas and Buyer Engagement
Focus Area Typical Buyer Need Buyer Engagement Opportunity Relevant Supplier Offering
Licensing Brand extension and IP monetization Meet licensors, rights holders, and merch buyers Licensing management, royalty tracking, approvals software
Merchandising Product assortment and sell-through Target retail buyers and fan-commerce operators Packaging, display, print, wholesale fulfillment
Creator services Tools for independent sellers and artists Reach artists, writers, and small studios Printing, merch production, booking, marketplaces
Fan engagement Community growth and loyalty Engage brands, media, and gaming companies CRM, community platforms, social media tools
Event operations Onsite execution and safety Reach event teams and venue operators Registration, staffing, security, scheduling software
Retail tech Conversion, inventory, and POS efficiency Target ecommerce and retail decision-makers POS, ecommerce, analytics, fulfillment
Promotional media Awareness and audience reach Pitch PR, paid media, and sponsorship packages Media buying, press tools, content syndication
Lead Quality Assessment
Factor Assessment Explanation
Buyer relevance High Strong concentration of entertainment, retail, licensing, and creator-side buying roles.
Decision-maker availability Medium Top decision-makers are present through brands, publishers, retailers, and exhibitors, but the event is consumer-facing.
Data collection potential Medium Exhibitor, guest, and brand ecosystems are visible, but buyer lists are not publicly complete.
Apollo targeting potential High Useful for segmented targeting across entertainment, retail, gaming, publishing, and event services.
Geographic targeting potential High London and UK-wide targeting is practical, with additional focus on European entertainment hubs.
Best outreach approach High-volume segmented outreach Use industry, title, and keyword filters; position around merch, licensing, fan engagement, and event execution.
Overall lead quality High Best suited for entertainment, retail, creator economy, and event services prospecting.
Best use case Attendee list building, exhibitor targeting, sponsorship prospecting, and creator commerce outreach Suitable for teams selling event services, merch solutions, licensing support, and fan engagement tools.
Limitations / risks Medium Current-year attendance lists are not publicly confirmed, and consumer fan attendance may dilute pure B2B precision.
Apollo.io Targeting Recommendation
Filter Type Recommended Filters Purpose
Apollo industries Entertainment, Media Production, Computer Games, Retail, Publishing, Marketing & Advertising, Events Services, Apparel & Fashion, Consumer Goods, Information Technology & Services Focus on organizations most likely to buy sponsorship, merch, licensing, and event services
Departments Marketing, Partnerships, Business Development, Merchandising, Ecommerce, Events, PR/Communications, Product Capture the decision-makers responsible for campaigns, commercial deals, and product sourcing
Seniority Director, VP, Head, Manager, C-level where relevant Prioritize decision-makers and budget holders
Job titles Marketing Director, Brand Partnerships Manager, Licensing Manager, Buying Manager, Merchandising Director, Ecommerce Manager, Event Manager, PR Director, Community Manager, Business Development Director Target the most commercially relevant roles for fan-event spending
Geography United Kingdom, Greater London, South East England, Europe, North America Align outreach with likely attendee and vendor geographies
Employee size 11–50, 51–200, 201–1000, 1000+ Covers creator businesses, mid-market brands, and global licensors
Keywords licensing, merch, merchandise, fandom, anime, comics, gaming, cosplay, partnerships, sponsorship, retail, ecommerce, community, convention Refine to brands and teams with direct event relevance
Company type Private companies, public companies, agencies, retailers, publishers, studios, and event organizers Broad enough to capture commercial buyers and partnership teams
Suggested Apollo Search Logic: (entertainment OR media production OR computer games OR retail OR publishing) AND (marketing OR partnerships OR licensing OR merchandising OR ecommerce OR events) AND (director OR vp OR head OR manager) AND (UK OR London OR Europe). Add keyword layers such as “anime,” “comics,” “cosplay,” “fandom,” “merchandise,” and “sponsorship” for tighter relevance.
Client Fit Review Required
Please share the client website or product/service details. I will review the client offering and identify the highest-fit buyer companies, Apollo industries, seniority levels, departments, and job titles from this event.
Sources & Verification Notes
Source Type What It Verified Reliability
MCM London Comic Con official website Official organizer source Event name, dates, venue, location, event positioning, schedule references, and show structure Very High
ExCeL London official website Venue website Venue identity and location context High
Official event homepage content provided by user Primary source excerpt Confirmed 23–25 October 2026 dates, ExCeL London venue, and event description Very High
Official event pages: Exhibitors, Guests, Schedule, Industry & Exhibiting Official navigation references Verified that exhibitor, guest, and schedule sections exist on the official site, though current-year lists were not captured in the provided text Moderate

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