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About this event

CONTENT TOKYO (RX Japan Ltd.) — Event Research Description

1) Event identity (dates, venue, city, country)

  • Event name: CONTENT TOKYO
  • Dates (2027): 6/23(Wed) – 25(Fri), 2027
  • Venue: Tokyo Big Sight
  • City: Tokyo
  • Country: Japan

CONTENT TOKYO is positioned as Japan’s largest, comprehensive show for content production/creation/distribution. It is built around the “cross-media” ecosystem—bringing together industry participants across TV/film, games, books, music, apps, web/mobile contents, and related licensing and technology services.

The show is described as a comprehensive exhibition consisting of multiple specialized trade shows focused on content creation, production, and licensing—where content creators, distributors, technology/solution providers, marketing service providers, and licensors gather under one roof.

2) What kind of show it is (event structure & event type)

CONTENT TOKYO is a content business trade exhibition covering the content lifecycle and monetization pathway from creation to distribution and licensing.

Key sub-exhibitions / zones referenced on the official site

  • LICENSING JAPAN
    • Creators’ EXPO
    • LICENSING JAPAN (international licensing focus)
  • Creators’ EXPO
    • Targets creators such as writers, manga artists, illustrators, photographers, and other creative professionals.
  • Brand共創 EXPO
    • Focus on brand content production and adjacent areas such as generative AI creative, VTuber production, communication design, immersive technologies, and community building/operations support.
  • CONTENT Hub
    • Positioned around original content production, IP creation, and creator agency functions.
  • ショート動画・ショートドラマ ARENA
    • Focus areas include creative production, AI/creative generation, and planning/insourcing support.

Primary event type tags (practical interpretation): Media & Entertainment Trade Show, Licensing & IP Marketplace, Content Production & Technology, Creative Services, Cross-media/Omnichannel Content, Brand Content & Marketing Solutions.

3) Who attends (buyers / attendees)

CONTENT TOKYO is explicitly described as a trade show for business, and the official visitor registration guidance indicates that attendees register in advance to receive a visitor badge.

Officially described visitor groups (high-confidence buyer clusters)

  • Product Planning (manufacturers/wholesalers)
  • Product Planning / Sales / Promotion teams from retailers
  • Media, Advertising/PR related teams
  • Licensing agents
  • For Creators’ EXPO (visitor intent):
    • Publishers / newspapers
    • PR / Sales Promotion / Product Planning departments from enterprises

Who else shows up (inferred from positioning; still “attendee/buyer” relevant)

  • Content licensors/property holders and IP owners (some visitors may also act as buyers)
  • Distributors and content production partners
  • Solution/technology providers (often “supplier-side,” but can appear with buyer-facing business development teams)
  • Marketing service providers and agencies seeking content partnerships

Buyer-centric takeaway: The most “buyer-like” attendees are the teams that can sponsor deals—product planning, sales/promotions, media/advertising/PR, licensing agents, and publishing/enterprise planning departments.

4) Where the show is happening + attendee geographic origin

  • Show location: Tokyo Big Sight, Tokyo, Japan
  • Attendee geographic origin: The official page text we received does not list specific percentages or countries/regions of origin.

What we can say reliably from the official description is that LICENSING JAPAN is framed as a premier international licensing trade show, implying the presence of international property/content parties and/or global licensing context.

Best practical targeting recommendation (based on show positioning): target Japan-first buyer segments while also building outbound plans for international content licensing, distribution, and brand-partner pipelines that operate into Japan.

5) Audience reach (Local / National / Global)

  • Local: Japan’s Tokyo market (strong local draw due to venue)
  • National: Yes—positioned as Japan’s largest comprehensive show for content business.
  • Global: Yes—LICENSING JAPAN is described with an international licensing angle.

How to interpret reach for buyer outreach: This is a Japan core market event with credible international relevance, especially for licensing, IP monetization partnerships, cross-media rights, and Japan-facing distribution strategies.

6) Sample buyer company names (BUYERS ONLY) + websites

Below are buyer-style target examples for outreach (not a guarantee of exhibitor status for the specific 2027 edition). We recommend validating year-specific participation through your required registration/exhibitor sources and the show’s official exhibitor/visitor materials.

Priority Company Website Best Title to Target Why This is a Good Buyer Fit
1 Shueisha https://www.shueisha.co.jp/ Licensing / IP Business Development Manager; Content Strategy Manager Major publisher with IP assets; strong alignment to licensing, cross-media exploitation, and creator-to-distributor monetization.
2 KADOKAWA https://www.kadokawa.jp/ IP/Content Licensing Director; Business Development for Media Mix Cross-media business model and content ownership depth make it a likely buyer for IP licensing and content production partnerships.
3 Tokyo Broadcasting System (TBS) https://www.tbs.co.jp/ Content Licensing / Media Rights Manager; Programming & Content Strategy Media rights and content programming teams frequently evaluate external formats, licensing opportunities, and cross-media adaptations.
4 Toho https://www.toho.co.jp/ Content Business Development; Licensing / Rights Management Entertainment company with IP and distribution interests; strong fit for licensing and rights-based collaborations.
5 Sony Group Corporation (Media & Entertainment ecosystems) https://www.sony.com/ Content Partnerships / Licensing Manager; Head of Creative/Content Strategy Large-scale content ecosystems with ongoing partnership needs across games, media, and cross-platform distribution.
6 Bandai Namco Entertainment https://bandainamcoent.co.jp/ IP Licensing Manager; Content Production Partnerships Lead Game/IP monetization requires frequent licensing and creative collaboration across characters/brands and media franchises.
7 Square Enix https://www.jp.square-enix.com/ IP/Content Licensing & Partnerships Manager; Business Strategy for Media Strong IP portfolio and distribution footprint; likely buyer for licensing opportunities and creative partner sourcing.
8 Nintendo https://www.nintendo.co.jp/ Partnerships / Licensing Manager; External Content & IP Strategy Consumer entertainment company with partnership-driven content and licensing considerations across media categories.
9 Sanrio https://www.sanrio.co.jp/ Brand Licensing Manager; Content Co-creation Lead Brand/IP owner that collaborates via licensing; good fit for participation in cross-media and brand content ecosystems.
10 Disney Japan (The Walt Disney Company) https://www.thewaltdisneycompany.com/ Licensing Partnerships Manager; Rights & Content Business Development International licensing strategy aligns directly with licensing marketplaces and content distribution partnership needs.
11 NTT DOCOMO (as a content/brand ecosystem buyer) https://www.docomo.ne.jp/ Content Partnerships Manager; PR/Promotion Content Strategy Telecom brands often require content partnerships for mobile/web distribution and bundled media initiatives.
12 LINE Yahoo (Z Holdings / Communication ecosystem buyer context) https://www.lycorp.co.jp/ Digital Content Strategy; Licensing/Partner Development Digital platform operators frequently acquire/partner for content distribution and branded media experiences.
13 Rakuten Group (consumer & media ecosystem partners) https://www.rakuten.com/ Content & Partner Business Development; Media/Promotion Product Planning Consumer platforms typically evaluate content partnerships for audience growth, promotions, and product planning.
14 TV Tokyo https://www.tv-tokyo.co.jp/ Content Licensing/Acquisition Manager; Content Strategy Broadcast organization likely to evaluate rights acquisition, co-productions, and cross-media adaptations.
15 Square Enix Marketing (or similar brand/content marketing arms) https://www.jp.square-enix.com/ Marketing & Promotion Product Planning Manager Connects directly to the show’s “PR/Sales Promotion/Product Planning departments” visitor intent.
16 Advertising agencies with content licensing practices (example: Hakuhodo) https://www.hakuhodo.com/ Brand Content Partnerships Manager; PR/Content Strategy Lead Agencies frequently broker brand-content collaborations and advise on licensing, creative production, and campaigns.
17 Dentsu Group https://www.group.dentsu.com/ Brand Content & Partnerships Director; Media & IP Planning Large-scale brand and content marketing organization—strong fit for cross-media/creative partnership discovery.
18 Cygames https://www.cygames.co.jp/ IP Partnerships Manager; Content Production Strategy Game content owners often acquire licensing, co-create with IP holders, and engage in cross-media expansions.
19 Capcom https://www.capcom.co.jp/ IP/Content Licensing & Partnerships Manager Entertainment/IP company; licensing and creative collaborations map well to licensing-focused conference/expo audiences.
20 Fujifilm (brand/content use cases via media/creative tech) https://www.fujifilm.com/ Brand/Promotion Content Planning Manager Large enterprise buyer categories in the “promotion/product planning” lane can evaluate content collaborations and creative campaigns.

Top outreach targets to start with (highest probability buyer intent): Shueisha, KADOKAWA, Toho, Bandai Namco Entertainment, Sanrio. These align strongly with IP ownership/licensing and cross-media content monetization needs.

7) Job profiles, industries & event type fit

Best job profiles to target (Apollo-style buyer logic, without filtering assumptions)

  • Licensing / Rights / IP Business Development (Directors, Managers, Leads)
  • Content Strategy / Media Strategy
  • Product Planning / Sales / Promotion (especially from manufacturers/wholesalers and retailers)
  • PR / Advertising / Marketing Communications leaders focused on content-led campaigns
  • Licensing Agents / IP Brokerage roles
  • Publishing / Editorial / Enterprise Media Planning (for Creators’ EXPO visitor intent)
  • Content Partnerships / Co-creation Managers

Event type alignment (why these profiles match CONTENT TOKYO)

  • LICENSING JAPAN naturally matches rights, licensing, and IP commercialization roles.
  • Creators’ EXPO matches publishers, PR/sales promotion/product planning teams, and content acquisition planners.
  • Brand共創 EXPO matches brand content producers, community/VTuber/immersive tech co-creation decision-makers.
  • ショート動画・ショートドラマ ARENA matches creative production and internalization/planning support buyers.

Industries to target (from the provided industry list)

Recommended industry filters for buyer searches:

  • Media Production
  • Publishing
  • Marketing & Advertising
  • Entertainment
  • Computer Software (for content tech/creation platforms when applicable)
  • Online Media
  • Motion Pictures & Film (where relevant)
  • Information Technology & Services (for content solutions, platforms, tooling)
  • Program Development (for structured content development services when relevant)
  • Events Services (for event/content production partnerships where applicable)

8) Estimated attendance (expected total footfall)

The official text provided does not include an expected attendance/footfall figure for 2027. Estimated attendance: (not provided in the supplied official website text).

9) Key focus areas & buyer engagement

Key focus areas (directly reflected in the official descriptions)

  • Cross-media content ecosystems across TV/film, games, books, music, apps, and web/mobile contents
  • Licensing, rights management, and IP property commercialization
  • Creator-to-media promotion (creators connecting to publishers, enterprises, and PR/sales planning teams)
  • Brand content co-creation including generative AI creative, VTuber production, and immersive technologies
  • Short-form video and short drama production, including AI creative generation and in-house planning/insourcing support

How buyers are likely to engage (practical, buyer-centric)

  • Licensing deal discovery: meetings with property owners, agents, and licensing service providers
  • Partnership sourcing: finding creators, production partners, and platform/tech providers for media mix strategies
  • Evaluation of content/technology solutions: buyers exploring tools and services that accelerate production, distribution, and monetization
  • Commercialization planning: product planning/promotions teams evaluating how IP and content can drive campaigns, retail tie-ins, and media distribution

10) Client-product fit: best buyers for your requirements (we need your website)

To give the best buyer list aligned to your client’s product requirements, we need the client website URL (the official site where the product/service is described).

Please share: the client website link and a 2–3 line summary of what they sell (e.g., “licensing platform,” “content production service,” “short-video AI pipeline,” “IP agency,” “brand collaboration tooling,” etc.).

Once we receive the website, we will refine the buyer targeting and return:

  • a prioritized buyer shortlist (titles + departments most likely to buy)
  • an updated sample table (15–20 buyers) specifically matched to the client’s ICP
  • an industry-filter mapping using your provided industry list
  • the best sub-zone focus (Licensing Japan vs Creators’ Expo vs Brand共創 EXPO vs CONTENT Hub vs Short Video Arena) based on product fit

11) Quick recommendation summary (for decision-making)

  • Strong match for: licensing/IP monetization, cross-media content partnerships, creator discovery, brand-content co-creation, and content production/tech solutions.
  • Primary buyer clusters: licensing agents, product planning/sales/promotion teams, media/advertising/PR leaders, publishers and enterprise content strategy teams.
  • Best starting outreach titles: Licensing/Rights/IP Business Development, Content Strategy, Content Partnerships/Co-creation, PR/Marketing Communications, Product Planning.
  • Next step: share the client website so we can deliver a buyer list engineered to your exact needs.

Official source notes used: dates and venue (6/23–25, 2027 at Tokyo Big Sight), event positioning (Japan’s comprehensive content show; cross-media; licensing focus), and visitor intent descriptions for Licensing Japan and Creators’ Expo as provided in the supplied official page text.

Data sheet

CONTENT TOKYO – Event Attendee & Buyer Profile Analysis
Event Date: 23–25 June 2027
Location: Tokyo Big Sight, Tokyo, Japan
Event Status: Upcoming
Research Date: 30 June 2026
Event Overview
Field Details
Event Name CONTENT TOKYO
Event Date 23–25 June 2027
Event Status Upcoming
Venue Tokyo Big Sight (East Exhibition Halls)
City Tokyo
State / Region Tokyo Metropolis
Country Japan
Organizer RX Japan Ltd.
Official Event Website content-tokyo.jp
Event Type B2B trade show and conference for content creation, production, licensing, and content-tech solutions
Primary Category Entertainment & Media
Secondary Applicable Categories IT & Technology; Business Services; Education & Training
Audience Reach Primarily national with international exhibitor and visitor participation potential across Asia and global licensing markets
Estimated Attendance / Expected Footfall Attendance figure not publicly confirmed by the organizer.
Attendance Data Reliability Medium for venue/date/format; low for current-year footfall because no public attendance figure was confirmed in the provided official text
Main Purpose of Event To connect content creators, licensors, media, distributors, marketing teams, and solution providers around content production, content licensing, creator collaboration, and content-tech innovation
About the Event

CONTENT TOKYO is Japan’s leading comprehensive exhibition for content production, creation, distribution, and licensing. The event brings together multiple specialized shows under one roof, including licensing, creator services, brand co-creation, content hubs, and short-form video/drama production. It is designed for companies looking to discover creative partners, content IP, production services, and technology-enabled solutions for media and marketing workflows.

The show matters because it sits at the intersection of media, entertainment, brand storytelling, and digital content commercialization. It attracts creators, licensors, publishers, broadcasters, agencies, marketers, and solution vendors seeking partnerships, sourcing opportunities, licensing deals, and production innovation. For B2B lead generation, it is especially relevant for companies selling to content decision-makers, brand teams, media organizations, and digital transformation stakeholders in the creative economy.

1. Who Attends: Buyers / Attendees
Buyer / Attendee Segment Typical Organizations Buying Role or Influence Relevance to Exhibitors / Suppliers
Licensing and IP teams Licensors, rights holders, IP agencies, brand owners Decision-makers for rights deals, partnerships, and IP monetization High value for licensing, rights management, brand extension, and IP services
Publisher and editorial teams Book publishers, newspaper groups, magazine publishers, digital media publishers Content acquisition, commissioning, and partnership influence Relevant for creators, media services, content tools, and distribution platforms
Broadcast and streaming executives TV networks, OTT platforms, video platforms Programming, acquisition, production, and platform strategy Strong fit for production services, content tech, analytics, and workflow automation
Brand marketing and communications teams Consumer brands, manufacturers, retailers, agencies Content budget owners, campaign planners, and brand partnership stakeholders Relevant for branded content, creator partnerships, and content production suppliers
Product planning and merchandising teams Retailers, wholesalers, manufacturers, consumer goods firms Influence on licensing, character/IP use, and promotional content High relevance for licensing and IP-driven product development
Creators and production professionals Freelancers, studios, agencies, creative collectives Service buyers, collaborator influencers, and solution evaluators Relevant for production tools, platforms, and creator services
Advertising and PR teams Ad agencies, PR firms, media agencies, brand consultants Influence on campaign creative, talent, and content sourcing Important for content distribution, branded storytelling, and campaign production vendors
Technology buyers for media workflows Media tech firms, SaaS providers, content platforms, agencies with in-house tech Evaluation of AI, workflow, asset management, and collaboration tools Highly relevant for content-tech and AI-enabled creative solutions
2. Event Location and Attendee Geographic Origin
Geographic Area Likely Attendee Origin Buyer Concentration Notes
Host city: Tokyo Very high local concentration from Tokyo-based media, brands, agencies, publishers, and tech firms High Tokyo is Japan’s primary media, advertising, and content business hub
Host region: Greater Kanto Kanagawa, Saitama, Chiba, and surrounding metro-area organizations High Convenient rail access supports day-trip attendance
Other Japanese business hubs Osaka, Nagoya, Fukuoka, Sapporo, Kyoto, Yokohama Medium Likely attendance from national companies with content, media, or brand teams
National Japan market Publishers, broadcasters, retailers, agencies, manufacturers, licensors High The event is positioned as a Japan-wide business trade show
Asia-Pacific / international Licensors, creators, agencies, content-tech vendors, and rights organizations from Asia and other markets Medium Strong cross-border potential due to licensing and IP commercialization focus
3. Audience Reach
Reach Level Assessment Explanation
Primary Reach National The event is held in Tokyo and is designed for the Japan market, with broad participation from national media, brands, publishers, and content businesses.
Secondary Reach Global Licensing, IP, and creator markets naturally attract international participation, particularly from Asia-Pacific and global rights holders.
4. Sample Buyer Companies and Websites
Buyer Company / Organization Buyer Type Why It Is Relevant Website Best Job Titles to Target Evidence Level
NHKBroadcasterContent commissioning, distribution, and production partnershipsnhk.or.jpProgramming Director; Content Acquisition Manager; Production ManagerStrong Market Fit, Attendance Not Confirmed
TV AsahiBroadcasterRelevant for TV, IP, short-form, and branded content partnershipstv-asahi.co.jpContent Strategy Director; Producer; Licensing ManagerStrong Market Fit, Attendance Not Confirmed
TBS HoldingsMedia / broadcasterMedia content, licensing, and production ecosystem participantholdings.tbs.co.jpBusiness Development; Content Producer; Rights ManagerStrong Market Fit, Attendance Not Confirmed
Kadokawa CorporationPublisher / IP ownerBooks, manga, IP commercialization, licensing and adaptationskadokawa.co.jpIP Licensing Manager; Editorial Director; Business DevelopmentStrong Market Fit, Attendance Not Confirmed
Kodansha Ltd.Publisher / IP ownerPublishing, manga, licensing, and creative IP developmentkodansha.co.jpLicensing Executive; Brand Manager; Editorial LeadStrong Market Fit, Attendance Not Confirmed
Shueisha Inc.Publisher / IP ownerMajor manga and IP licensing organizationshueisha.co.jpIP Licensing; Media Partnerships; Content DevelopmentStrong Market Fit, Attendance Not Confirmed
Dentsu Inc.Agency / brand partnerBranded content, campaign production, and sponsorship activationsdentsu.co.jpCreative Director; Partnerships Director; Content StrategistStrong Market Fit, Attendance Not Confirmed
Hakuhodo Inc.Agency / brand partnerBrand content, storytelling, creator collaborationshakuhodo.co.jpBrand Director; Account Director; Content ProducerStrong Market Fit, Attendance Not Confirmed
Bandai Namco Holdings Inc.IP owner / entertainment companyCharacter IP, licensing, merchandise, and cross-media contentbandainamco.co.jpLicensing Manager; IP Business Director; Product PlanningStrong Market Fit, Attendance Not Confirmed
Sony Music Entertainment JapanMusic / rights holderMusic rights, content production, artist IP, and licensingsonymusic.co.jpRights Manager; Business Development; Production LeadStrong Market Fit, Attendance Not Confirmed
Nintendo Co., Ltd.IP owner / game publisherCharacter IP and cross-media licensing opportunitiesnintendo.co.jpIP Business; Brand Partnerships; Content LicensingStrong Market Fit, Attendance Not Confirmed
LINE Yahoo CorporationDigital media / platformDigital content distribution, media monetization, and platform partnershipslycorp.co.jpPartnerships Manager; Product Manager; Media StrategyStrong Market Fit, Attendance Not Confirmed
NHK Enterprises, Inc.Production / distributionProduction, distribution, and licensing adjacency to public broadcaster ecosystemnhk-ep.co.jpBusiness Development; Production Manager; LicensingStrong Market Fit, Attendance Not Confirmed
Panasonic Entertainment & Communication Co., Ltd.Technology / content ecosystemVideo, communication, and creative technology solutionsgroup.sales.panasonic.comSolutions Director; Product Marketing; PartnershipsStrong Market Fit, Attendance Not Confirmed
Mitsui & Co., Ltd.Trading / corporate buyerPotential investor, distributor, or partnership buyer in media/content ecosystemsmitsui.comBusiness Development; Corporate Strategy; Media InvestmentsStrong Market Fit, Attendance Not Confirmed
5. Job Profiles, Industries and Event Type
Priority Job Title / Function Department Seniority Level Why This Role Matters
1Head of Licensing / Licensing DirectorIP / Business DevelopmentDirector / VPOwns IP monetization, partnership selection, and rights deal evaluation
2Content Acquisition ManagerProgramming / ContentManager / DirectorEvaluates creators, studios, and content sources
3Business Development DirectorCorporate / PartnershipsDirector / VPKey for partnership sourcing, co-creation, and channel expansion
4Content Strategy ManagerMarketing / MediaManager / Senior ManagerShapes content roadmap, media mix, and production priorities
5Producer / Executive ProducerProductionSenior Manager / DirectorInfluences sourcing of talent, vendors, tools, and services
6Brand Manager / Brand Partnerships ManagerMarketingManager / Senior ManagerBuys branded content and creator-led campaigns
7Product Planning ManagerMerchandising / PlanningManager / DirectorRelevant for IP productization and character merchandising
8Creative DirectorCreative / AgencyDirector / VPEvaluates creative service providers and innovation partners
9Digital Transformation LeadIT / OperationsManager / DirectorInterested in AI, workflow automation, and content operations tools
10Rights Manager / Contract ManagerLegal / LicensingManager / Senior ManagerHandles IP contracts, royalties, and deal terms
Priority Apollo Industry Why It Fits the Event Best Buyer Use Case
1EntertainmentCore fit for content production, media, and licensingBroadcasters, studios, production companies
2Broadcast MediaStrong relevance to TV, video, and distribution buyersProgram acquisition, production workflows
3PublishingKey for books, manga, and IP licensingEditors, rights teams, IP partnerships
4Marketing & AdvertisingBrand content, campaign production, creator marketingAgency and brand decision-makers
5Computer SoftwareRelevant to content-tech, workflow, AI, and SaaS toolsContent management and production software
6InternetDigital platforms, creator economy, online content distributionPlatform partnerships and audience growth
7Information Technology & ServicesOperational tools, systems integration, and digital enablementWorkflow and production efficiency
8DesignCreative professionals and agencies are core attendeesCreative services, design collaboration
9Media ProductionDirect fit for creators, studios, and production vendorsPost-production, motion, and video services
10Management ConsultingStrategy firms advise media, brand, and IP businessesTransformation and partnership advisory
6. Estimated Attendance
Metric Figure Status Source / Basis Notes
Estimated total footfallNot publicly confirmedConfirmed unavailableOfficial event text provided by organizer does not state a current-year attendance numberUse as an attendee-intelligence event, not a quantified footfall benchmark
Exhibitor countNot publicly confirmedUnavailableNo verified 2027 exhibitor count in provided official textThe event has multiple specialized shows and areas, but no verified count
Buyer countNot publicly confirmedUnavailableNo official buyer count providedBuyer intent is implied by visitor segmentation on the official site
Speaker countNot publicly confirmedUnavailableNo verified current-year speaker count in provided textSeminar programming exists, but count not confirmed
Sponsor countNot publicly confirmedUnavailableNo sponsor tally providedConfirm via organizer sponsorship brochure if needed
Historical attendanceNot included hereHistorical / prior-year evidence not fully providedOfficial website references past results, but the supplied text does not include a verified countAttendance figure not publicly confirmed by the organizer
7. Key Focus Areas and Buyer Engagement
Focus Area Typical Buyer Need Buyer Engagement Opportunity Relevant Supplier Offering
LicensingIP monetization, rights clearance, brand extensionMeet licensors, brand owners, and agencies to source rights-ready contentLicensing platforms, rights management, legal support
Content ProductionCreation support, talent sourcing, faster productionConnect with producers and creators needing tools or servicesProduction services, studios, editing tools
Brand Co-CreationCampaign ideas, creator partnerships, branded IPPitch collaboration models to brand teams and agenciesCreative strategy, influencer marketing, campaign production
AI for Creative WorkAutomate ideation, editing, and asset creationDemo tools to content teams looking to scale outputGenerative AI, workflow automation, creative SaaS
Short-form Video / DramaNew formats, audience growth, monetizationTarget producers and digital media teams building snackable contentVideo production, vertical format tools, creator services
Community BuildingAudience loyalty and fan engagementEngage fandom, membership, and fan platform stakeholdersCommunity platforms, CRM, audience analytics
Content DistributionReach expansion across web, TV, app, and socialIdentify cross-platform distribution partnersStreaming tools, publishing platforms, syndication solutions
Lead Quality Assessment
Factor Assessment Explanation
Buyer relevanceVery HighThe show directly attracts content, licensing, and media buying stakeholders.
Decision-maker availabilityHighLikely participation from directors, managers, and senior specialists across content and brand functions.
Data collection potentialMediumStrong event-fit intelligence, but current-year attendee data is not publicly confirmed in the provided material.
Apollo targeting potentialVery HighClear industry and title mapping exists across media, publishing, advertising, software, and entertainment.
Geographic targeting potentialHighTokyo and Greater Kanto are strong anchors, with national Japanese coverage and some international reach.
Best outreach approachAccount-based outreachTarget licensing, content, marketing, and production stakeholders with use-case specific messaging.
Overall lead qualityHighExcellent for B2B attendee list building in media, licensing, and content-tech ecosystems.
Best use caseProspecting and partner discoveryIdeal for lead generation, list building, partnership development, and solution-led outreach.
Limitations / risksModerateNo confirmed current-year attendee list or public attendance figure in the supplied official text.
Apollo.io Targeting Recommendation
Filter Type Recommended Filters Purpose
Apollo industriesEntertainment; Broadcast Media; Publishing; Marketing & Advertising; Computer Software; Internet; Information Technology & Services; Design; Media Production; Management ConsultingCapture core buyer and influencer groups in content and media ecosystems
DepartmentsBusiness Development; Marketing; Product; Operations; Creative; Partnerships; Content; IT; LegalMap to both decision-makers and operational evaluators
SeniorityManager; Senior Manager; Director; VP; C-level where applicablePrioritize budget owners and partnership decision-makers
Job titlesLicensing Director, Content Acquisition Manager, Business Development Director, Partnerships Director, Brand Manager, Creative Director, Producer, Editorial Director, Product Planning Manager, Rights Manager, Digital Transformation LeadBuild targeted outreach lists by buying function
GeographyJapan; Greater Tokyo; Osaka; Nagoya; broader APAC for licensing and rights businessFocus on the most likely attendee origin markets
Employee size51–200; 201–500; 501–1,000; 1,000–5,000; 5,000+Covers agencies, publishers, media groups, and enterprise brand owners
Keywordslicensing, IP, content production, creator, rights, brand partnership, media distribution, short video, AI creative, manga, anime, broadcastImprove relevance for event-specific intent signals
Company typePublic company; private company; subsidiary; agency; media group; IP owner; platformCapture the full decision-making ecosystem
Revenue rangeMid-market to enterprise; prioritize organizations with dedicated content, licensing, or media spendAlign outreach to organizations with active content budgets
Suggested Apollo Search Logic: (licensing OR rights OR “content acquisition” OR “brand partnership” OR “content strategy” OR “production” OR creator OR IP OR media) AND (Director OR VP OR Manager OR Head) AND (Entertainment OR Broadcast Media OR Publishing OR Marketing & Advertising OR Computer Software)
Client Fit Review Required
Please share the client website or product/service details. I will review the client offering and identify the highest-fit buyer companies, Apollo industries, seniority levels, departments, and job titles from this event.
Sources & Verification Notes
Source Type What It Verified Reliability
CONTENT TOKYO Official English Website Official organizer website Event name, format, official positioning, visitor/exhibitor structure, and June 2027 dates Very High
CONTENT TOKYO Official Japanese Homepage Official organizer website Venue at Tokyo Big Sight East Exhibition Halls, event structure, date display, and specialized show areas Very High
Tokyo Big Sight Venue website Venue identity and location confirmation High
RX Japan Ltd. Organizer website Organizer identity and event portfolio context High
Official onsite visitor and exhibitor information in provided event text Primary source excerpt Visitor registration requirement, exhibition segments, likely attendee groups, and show purpose Very High

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