
2026 The 9th International Conference on Virtual Reality Technology (ICVRT 2026)
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About this event
Event Description: The 9th International Conference on Virtual Reality Technology (ICVRT 2026)
Date: December 25-27, 2026
Venue: Harbin, China (Hosted by Harbin University of Science and Technology)
Event Type: Academic and Industry Conference focused on Virtual Reality Technology
Official Website: https://www.icvrt.org/
1. Who attends (BUYERS / ATTENDEES)
The ICVRT 2026 conference attracts a diverse group of attendees, including:
- Academic researchers and professors in virtual reality and related fields
- Industry professionals and engineers working on VR technologies
- Students pursuing higher education in virtual reality, computer science, and engineering
- Representatives from companies developing VR applications in gaming, healthcare, education, and industry
- Government and institutional policymakers interested in VR technology advancements
- Exhibitors showcasing the latest VR hardware, software, and services
Best Buyer Profiles: Academic institutions, VR technology companies, research organizations, and industry professionals seeking partnerships, talent, or cutting-edge research insights.
2. Where the show is happening + attendee geographic origin
Location: Harbin, China
Attendee Geographic Origin: Global, with a strong presence from Asia, particularly China, and significant participation from North America and Europe due to the academic and industrial focus of the conference.
Best Geographic Targeting: International VR research communities, Asian tech hubs, and global academic institutions.
3. Audience reach (Local / National / Global)
Reach Type: Global
ICVRT 2026 is an internationally recognized conference that attracts participants from around the world. Its academic prestige and focus on cutting-edge VR technology ensure a global audience, with submissions and attendees from diverse geographic regions.
4. Sample buyer company names + websites
| Priority | Company | Website | Best Title to Target | Why This is a Good Buyer Fit |
|---|---|---|---|---|
| 1 | Oculus (Meta) | https://www.oculus.com/ | Research and Development Manager | Leader in VR technology, actively involved in advancing VR applications and hardware. |
| 2 | Unity Technologies | https://unity.com/ | Director of VR/AR Development | Provides tools for VR content creation, with a strong interest in industry partnerships and research. |
| 3 | HTC Vive | https://www.vive.com/ | VR Product Development Manager | Prominent VR hardware manufacturer, likely to engage in academic and industry collaborations. |
| 4 | Stanford University - Computer Science Department | https://www.cs.stanford.edu/ | Professor of Computer Science (VR focus) | Academic institution with active VR research programs and potential for collaboration. |
| 5 | MayaVR (Example Startup) | https://www.mayavr.com/ | Founder/CEO | Emerging VR company seeking to establish industry presence and partnerships. |
| 6 | MIT Media Lab | https://www.media.mit.edu/ | Research Scientist (VR/AR) | Renowned for innovation in VR and related technologies, with a focus on academic and industrial collaboration. |
| 7 | Samsung Electronics | https://www.samsung.com/ | VR Technology Lead | Major electronics company with interests in VR for consumer and industrial applications. |
| 8 | University of Tokyo - Interactive Media Group | https://www.t.u-tokyo.ac.jp/ | Professor of Interactive Media | Leading academic institution in Asia with significant VR research initiatives. |
| 9 | Epic Games | https://www.epicgames.com/ | Unreal Engine VR Development Lead | Developer of Unreal Engine, widely used for VR content creation, with a strong interest in advancing VR technologies. |
| 10 | Google (Daydream VR) | https://www.google.com/ | VR/AR Research Engineer | Technology giant with ongoing VR initiatives and potential for academic partnerships. |
Top 5 Best Samples to Send Client First: Oculus (Meta), Unity Technologies, HTC Vive, Stanford University - Computer Science Department, MIT Media Lab. These represent a mix of industry leaders and top academic institutions in VR technology.
5. Job profiles, industries & event type
Best Job Profiles to Target:
- Professor/Researcher in VR, Computer Science, or Engineering
- VR/AR Development Manager
- Director of Research and Development
- Product Manager, VR Hardware/Software
- Academic Dean or Department Head (Computer Science, Engineering)
- Industry Research Scientist (VR focus)
- Startup Founder/CEO (VR-focused)
Best Apollo Industries to Use:
- Education Management
- Higher Education
- Information Technology & Services
- Computer Software
- Computer Hardware
- Entertainment
- Health, Wellness & Fitness (for VR in healthcare applications)
- Research
- Media Production
6. Estimated attendance (expected total footfall)
Estimated Attendance: While exact numbers are not provided, academic conferences of this nature typically attract between 200 to 500 attendees, including researchers, industry professionals, and students. The event's global reach and academic prestige suggest a substantial international presence.
7. Key focus areas & buyer engagement
Key Focus Areas:
- Virtual Reality Applications (gaming, healthcare, education, industry)
- Virtual Reality Technologies (hardware, software, VR engines)
- Human-Computer Interaction in Virtual Reality
- Virtual Reality in Industry and Engineering
- Virtual Reality and Education
- Virtual Reality and Health
Buyer Engagement Angle: Position the event as a platform for connecting with academic researchers, industry leaders, and potential partners in VR technology. Emphasize the opportunity to explore collaborations, recruit talent, and stay updated on the latest VR research and applications.
8. Client-Product Fit Note
Please share your client website to refine the buyer list based on your product. For example:
- If your client sells VR hardware: Target Oculus, HTC Vive, Samsung Electronics, and Google.
- If your client provides VR software or development tools: Focus on Unity Technologies, Epic Games, and academic institutions with VR research programs.
- If your client is in VR for healthcare or education: Engage with attendees interested in Tracks 5 and 6, and companies like MayaVR (example startup) or research groups in these areas.
9. Final Recommendation
ICVRT 2026 is an excellent event for connecting with a global audience of VR professionals and academics. The conference offers a unique blend of research presentations, industry exhibitions, and networking opportunities, making it ideal for companies and institutions seeking to advance their VR initiatives, form partnerships, or recruit talent. Position the attendee list as a valuable resource for engaging with key players in the VR ecosystem.
Data sheet
| Event Name | 2026 The 9th International Conference on Virtual Reality Technology (ICVRT 2026) |
| Event Date | December 25–27, 2026 |
| Event Status | Upcoming |
| Venue | Harbin University of Science and Technology |
| City | Harbin |
| State / Region | Heilongjiang |
| Country | China |
| Organizer | Organizer not clearly named on the public homepage; the event is hosted by Harbin University of Science and Technology, China. |
| Official Event Website | icvrt.org |
| Event Type | Academic and industry conference focused on virtual reality technology, research exchange, paper presentation, and technical networking |
| Primary Category | IT & Technology |
| Secondary Applicable Categories | Education & Training; Science & Research |
| Audience Reach | Global, with strong China and wider Asia relevance |
| Estimated Attendance / Expected Footfall | Attendance figure not publicly confirmed by the organizer. |
| Attendance Data Reliability | Low for numeric attendance; high for date, host city, host institution, conference purpose, topic tracks, and publication pathway |
| Main Purpose of Event | To convene students, academics, and industry researchers for presentation of VR research, technical exchange, industrial experience sharing, publication, and partnership development across VR applications, technologies, HCI, industry, education, and health |
ICVRT 2026 is the ninth edition of an international conference dedicated to virtual reality technology. According to the official event website, it will be held in Harbin, China from December 25 to 27, 2026 and is hosted by Harbin University of Science and Technology. The conference invites worldwide contributions and positions itself as an annual platform for research results, projects, surveys, and industrial experience in virtual reality technology.
From a commercial and partnership perspective, the event is most relevant for organizations operating at the intersection of VR research, software, hardware, simulation, human-computer interaction, industrial engineering, education technology, and health applications. While it is not a traditional procurement expo, it can still be useful for B2B attendee list building focused on research partnerships, technology adoption, academic collaborations, software licensing, lab equipment, simulation platforms, and pilot-project outreach.
| Buyer / Attendee Segment | Typical Organizations | Buying Role or Influence | Relevance to Exhibitors / Suppliers |
|---|---|---|---|
| Academic researchers and professors | Universities, engineering schools, HCI labs, VR research centers | Influence software selection, research tooling, lab hardware, publication partnerships, and funded collaboration decisions | High relevance for research software, immersive systems, simulation tools, visualization, and lab technology vendors |
| Industry researchers and engineers | VR product companies, simulation vendors, industrial digitalization teams, R&D units | Evaluate development platforms, engines, SDKs, hardware components, testing solutions, and integration partners | High relevance for component suppliers, software platforms, and technical service providers |
| Students and postgraduate researchers | Graduate programs in computer science, engineering, VR, graphics, and interaction design | Limited direct budget authority but strong influence on tool adoption and future workforce pipelines | Useful for community building, software trials, educational licensing, and recruitment outreach |
| Application-side industry delegates | Gaming, healthcare, education, manufacturing, engineering, and training organizations using VR | Assess use cases, pilots, training systems, content creation tools, and implementation partners | High relevance for solution providers targeting applied VR deployment |
| Institutional and policy stakeholders | Government-linked research bodies, education authorities, innovation programs | Influence grants, pilot programs, standards, and academic-industry collaboration opportunities | Moderate to high relevance for long-cycle partnership, grant, and public innovation engagement |
| Conference committee, speakers, and scholarly contributors | University departments, journals, proceedings contributors, keynote organizations | High influence over credibility, visibility, and ecosystem relationships rather than direct procurement volume | Useful for strategic positioning, speaking sponsorship, and technical partnership development |
| Geographic Area | Likely Attendee Origin | Buyer Concentration | Notes |
|---|---|---|---|
| Harbin | Local host-institution participants, nearby universities, local research and engineering communities | Medium | Host city attendance likely anchored by Harbin University of Science and Technology and local academic networks |
| Heilongjiang Province | Regional academic institutions, engineering programs, and applied research groups | Medium | Regional participation is likely but not quantified publicly |
| China national market | Universities, research institutes, edtech, healthtech, simulation, and VR technology stakeholders across China | High | Official website states the conference welcomes domestic and international participation and is hosted in China |
| Wider Asia | Researchers and industry delegates from Asia-Pacific VR and HCI ecosystems | Medium to High | Likely attendee profile based on international call for contributions; current-year origin data not published |
| Europe and North America | Academic authors, research collaborators, and specialist industry presenters | Medium | Likely international participation because the event solicits contributions worldwide; not publicly quantified |
| Global | Researchers, students, and industry R&D teams from global VR-related fields | Medium to High | Official wording confirms worldwide solicitation of contributions |
| Reach Level | Assessment | Explanation |
|---|---|---|
| Global | Primary classification | The official website states that ICVRT 2026 solicits contributions worldwide. This supports a global research and technical audience, even though the strongest concentration is likely in China and Asia. |
| National / Regional | Secondary practical reach | For lead generation and outreach, China-based universities, labs, and VR application companies are likely the most practical concentration of accessible prospects. |
| Buyer Company / Organization | Buyer Type | Why It Is Relevant | Website | Best Job Titles to Target | Evidence Level |
|---|---|---|---|---|---|
| Harbin University of Science and Technology | Host university / academic buyer | Confirmed host institution for ICVRT 2026; relevant for academic partnerships, research software, lab equipment, simulation platforms, and conference collaboration | hrbust.edu.cn | Professor, Dean, Lab Director, Research Center Director, Procurement Director, IT Director | Confirmed Current-Year Participant |
| Association for Computing Machinery (ACM) | Scholarly publishing / conference ecosystem organization | Confirmed proceedings publication pathway for accepted ICVRT 2026 papers; relevant for academic visibility and conference ecosystem credibility | acm.org | Publications Manager, Digital Library Partnerships, Conference Proceedings Coordinator | Confirmed Current-Year Participant |
| ACM Digital Library | Research dissemination platform | Official proceedings archive destination referenced by the event; relevant for research discovery, sponsorship credibility, and publication-linked outreach | dl.acm.org | Library Partnerships, Publications, Academic Relations | Confirmed Current-Year Participant |
| Nanjing University of Information Science and Technology | University / prior-year speaker organization | Official news update states Prof. Zhigeng Pan confirmed a keynote speech at the conference in 2025; useful as prior-year academic participation evidence | nuist.edu.cn | Professor, VR Lab Director, School Dean, Research Collaboration Manager | Prior-Year Participation Evidence |
| Priority | Job Title / Function | Department | Seniority Level | Why This Role Matters |
|---|---|---|---|---|
| 1 | Professor / Principal Investigator | Research / Faculty | Senior | Often drives research tooling, collaboration decisions, grant-backed pilots, and lab software/hardware adoption |
| 2 | Lab Director / Research Center Director | R&D / Innovation | Director | Controls evaluation of immersive systems, visualization tools, and research infrastructure |
| 3 | Dean / Department Chair | Academic Administration | Executive / Senior | Relevant for institutional adoption, partnership approvals, and educational technology budgeting |
| 4 | R&D Engineer / VR Engineer | Engineering / Product Development | Manager / Individual Contributor | Key technical evaluator for SDKs, hardware, simulation stacks, and implementation feasibility |
| 5 | IT Director / Digital Transformation Director | IT / Innovation | Director | Important where VR is deployed as institutional infrastructure, learning technology, or enterprise simulation |
| 6 | Procurement Director / Purchasing Manager | Procurement | Director / Manager | Relevant for hardware, software licensing, lab setup, and institutional sourcing |
| 7 | Product Manager / Innovation Manager | Product / Strategy | Manager | Application-side buyers use these roles to evaluate VR use cases in training, education, health, and industrial workflows |
| 8 | Partnerships Director / Business Development Director | Business Development | Director | Important for academic-industry partnerships, pilot deployments, and commercialization channels |
| Priority | Apollo Industry | Why It Fits the Event | Best Buyer Use Case |
|---|---|---|---|
| 1 | Research | Core fit for conference contributors, labs, and funded technical research programs | Research software, simulation, visualization, analytics, and lab infrastructure |
| 2 | Higher Education | Host universities, faculty participants, and institutional adopters are central to the event | Academic licensing, teaching labs, classroom VR, and collaborative research |
| 3 | Information Technology & Services | Strong fit for implementation partners, enterprise solution teams, and systems integrators | VR deployment, platform integration, managed services, and enterprise enablement |
| 4 | Computer Software | Relevant to immersive application development, engines, SDKs, and content platforms | Development tools, collaboration platforms, visualization environments |
| 5 | Computer Hardware | VR devices, processing systems, peripherals, and research equipment are relevant to conference tracks | Headsets, sensors, workstations, edge devices, lab setups |
| 6 | Consumer Electronics | Relevant for device makers and applied immersive technology hardware | Wearables, display technology, controllers, user-experience hardware |
| 7 | Education Management | Track coverage includes VR and education | Learning platforms, training environments, immersive curriculum tools |
| 8 | Medical Devices | Track coverage includes VR and health | Clinical simulation, therapy systems, surgical training, rehabilitation technology |
| 9 | Hospital & Health Care | Relevant for healthcare institutions evaluating VR applications | Training, patient engagement, therapy, and education |
| 10 | Mechanical or Industrial Engineering | Track coverage includes VR in industry and engineering | Industrial simulation, training, digital twins, design review |
| 11 | Industrial Automation | Applied VR and engineering visualization are relevant to smart manufacturing teams | Operational training, maintenance simulation, factory workflow modeling |
| 12 | Government Administration | Relevant for public universities, research funding, and innovation-linked institutions | Grants, public innovation pilots, educational and health deployments |
| Metric | Figure | Status | Source / Basis | Notes |
|---|---|---|---|---|
| Estimated total footfall | Attendance figure not publicly confirmed by the organizer. | Unconfirmed | No public attendee count found on official homepage content | Do not use a numeric attendance claim in sales material without organizer confirmation |
| Exhibitor count | Not publicly confirmed | Unconfirmed | Official homepage does not publish an exhibitor directory | Conference appears more paper- and speaker-led than expo-led |
| Buyer count | Not publicly confirmed | Unconfirmed | No buyer program or hosted-buyer count disclosed | This is not positioned as a pure procurement event |
| Speaker count | Not publicly confirmed | Unconfirmed | Official menu includes keynote and invited speakers pages, but no total count was verified in the provided content | Speaker organization disclosure may expand later on the official site |
| Sponsor count | Not publicly confirmed | Unconfirmed | No sponsor list verified in the provided content | Sponsorship opportunities may exist but were not evidenced here |
| Historical attendance | Not publicly confirmed | Historical / prior-year evidence unavailable | Official homepage references conference history but does not state prior-year attendance totals in the provided text | Avoid extrapolated attendance models without source support |
| Focus Area | Typical Buyer Need | Buyer Engagement Opportunity | Relevant Supplier Offering |
|---|---|---|---|
| Virtual Reality Applications | Use-case validation across education, health, engineering, and training | Pilot projects, proof-of-concept demos, and application partnerships | Application software, content development, consulting, implementation services |
| Virtual Reality Technologies | Hardware, engines, SDKs, rendering, tracking, and performance optimization | Technical evaluation meetings and partner ecosystem outreach | Headsets, sensors, computing hardware, middleware, development tools |
| Human-Computer Interaction in Virtual Reality | Usability, interface design, immersion quality, and behavioral interaction insight | Research collaborations and UX test environment sales | HCI software, analytics, user testing tools, interface devices |
| Virtual Reality in Industry and Engineering | Training, simulation, digital twins, maintenance, workflow visualization | Industrial pilots and enterprise account development | Simulation platforms, industrial visualization, engineering software, integration services |
| Virtual Reality and Education | Immersive learning, remote labs, curriculum enhancement, student engagement | Institutional software licensing and campus deployment discussions | Edtech platforms, interactive content, classroom hardware, faculty training |
| Virtual Reality and Health | Therapy, rehabilitation, clinical training, visualization, patient education | Clinical pilot outreach and healthcare partnership development | Medical VR solutions, rehabilitation tools, simulation systems, clinician training products |
| Factor | Assessment | Explanation |
|---|---|---|
| Buyer relevance | High | Strong fit for research, education, VR technology, simulation, and innovation-focused outreach; weaker fit for mass-volume commodity selling |
| Decision-maker availability | Medium | Professors, lab leaders, and technical heads are likely present, but direct procurement heads may be less concentrated than at a commercial trade show |
| Data collection potential | Medium | Useful for contact discovery through authors, committees, speakers, and institutional profiles, but public attendee transparency is limited |
| Apollo targeting potential | High | The event maps well to Higher Education, Research, Computer Software, IT Services, Medical Devices, and Industrial Engineering filters |
| Geographic targeting potential | High | China-first targeting with broader Asia and global research overlays is practical for outreach planning |
| Best outreach approach | High | Use value-led messaging around research collaboration, pilot deployment, grant alignment, lab enablement, and technical differentiation |
| Overall lead quality | High | Strong event for targeted B2B prospecting in research and applied VR niches, though not ideal for broad attendee-list volume claims |
| Best use case | High | Academic partnership outreach, lab technology prospecting, simulation use-case selling, speaker/author-based account mapping, and niche lead building |
| Limitations / risks | Medium | Limited current-year attendee transparency; attendance numbers, exhibitor counts, and buyer lists are not publicly confirmed by the organizer |
| Filter Type | Recommended Filters | Purpose |
|---|---|---|
| Apollo industries | Research; Higher Education; Information Technology & Services; Computer Software; Computer Hardware; Consumer Electronics; Education Management; Medical Devices; Hospital & Health Care; Mechanical or Industrial Engineering; Industrial Automation; Government Administration | Aligns prospecting with the conference's most relevant academic and applied VR sectors |
| Departments | Research, Engineering, Information Technology, Innovation, Product, Procurement, Academic Affairs, Partnerships, Business Development | Targets the roles most likely to influence evaluation and adoption |
| Seniority | Director, VP, CXO, Head, Professor, Owner, Partner, Manager | Captures strategic and technical decision-makers without over-narrowing only to procurement |
| Job titles | Professor, Principal Investigator, Lab Director, Research Director, Dean, Department Chair, VR Engineer, XR Engineer, IT Director, Innovation Director, Product Manager, Procurement Director, Purchasing Manager, Partnerships Director, Business Development Director | Focuses outreach on buyers, influencers, and collaboration leads relevant to VR deployment and research |
| Geography | China first; then Asia-Pacific; then global academic and VR innovation hubs | Reflects likely attendee concentration and practical outreach efficiency |
| Employee size | 51–200, 201–500, 501–1,000, 1,001–5,000, 5,001+ | Captures universities, research institutes, health systems, and technology vendors with budget potential |
| Keywords | virtual reality, VR, XR, mixed reality, immersive, simulation, human-computer interaction, HCI, digital twin, visualization, training, computer graphics, interactive systems | Improves precision for organizations and contacts working directly in relevant domains |
| Technologies, if relevant | 3D visualization, simulation, graphics engines, educational technology, healthcare simulation, wearable devices | Useful for prioritizing accounts with active immersive-technology infrastructure |
| Revenue range, if relevant | Use selectively; more useful for private/commercial companies than universities | Prevents excluding strong academic buyers that do not map cleanly to revenue bands |
| Company type | Educational institutions, research institutes, software companies, hardware manufacturers, healthcare organizations, industrial engineering firms | Keeps targeting aligned to actual event participant profiles |
| Source | Type | What It Verified | Reliability |
|---|---|---|---|
| ICVRT 2026 Official Website | Official event website | Official event name, dates, city, country, host institution, conference purpose, topic tracks, deadlines, and global call for contributions | High |
| ICVRT 2026 News Updates on Official Website | Official event news | Confirmation that ICVRT 2026 is hosted by Harbin University of Science and Technology and that the conference will be held in Harbin on December 25–27, 2026; historical speaker organization mention for ICVRT 2025 | High |
| ICVRT 2026 Proceedings Description | Official event proceedings statement | Accepted papers to be published in the International Conference Proceedings Series by ACM and archived in the ACM Digital Library | High |
| No public attendee list found in reviewed official content | Verification note | Attendance totals, exhibitor count, sponsor count, and current-year attendee organizations were not publicly confirmed in the supplied official website text | High as a limitation note |
🎯 Selling to this event's audience? Get a free tailored buyer list
Tell us your work email and our AI instantly builds a buyer list matched to 2026 The 9th International Conference on Virtual Reality Technology (ICVRT 2026) — the best‑fit companies to target, the exact decision‑maker job titles, and the industry filters that fit what you sell.