2026 10th International Conference on Artificial Intelligence and Virtual Reality (AIVR 2026)

📅 11 Jul – 13 Jul 2026 📍 , Kobe, Japan 🏢 0 exhibitors 👥 0 attendees

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About this event

2026 10th International Conference on Artificial Intelligence and Virtual Reality (AIVR 2026)

The 10th International Conference on Artificial Intelligence and Virtual Reality (AIVR 2026) will be held in Kobe, Japan from July 11-13, 2026. This conference brings together researchers and scientists from both academic and industrial backgrounds who are working on novel outcomes in Artificial Intelligence (AI) and Virtual Reality (VR). The event focuses on the intersection of these two fields, aiming to create more natural and realistic virtual worlds and develop more effective applications.

Event Overview

AIVR 2026 is part of a successful series that has previously been held in cities such as Nagoya (2018), Singapore (2019), Kumamoto (2023), Fukuoka (2024), and Osaka (2025), with virtual conferences taking place from 2020 to 2022. The conference provides an ideal platform for reflection on past developments and a forward-looking perspective on future advancements in AI and VR technologies.

Conference Tracks

  • Track 1: Systems, including techniques, performance, and implementation
  • Track 2: Content creation and modelling
  • Track 3: AI technologies
  • Track 4: Cognitive aspects, perception, user behaviour
  • Track 5: Interactions / interactive and responsive environments
  • Track 6: Applications and use cases

Key Dates

Event Date
Deadline for Paper Submission June 10, 2026
Notification of Acceptance June 20, 2026
Deadline for Registration and Camera Ready Submission June 25, 2026
Dates of the Conference July 11-13, 2026

Publication

All accepted papers will be published in the conference proceedings by Springer-Verlag as part of the Smart Innovation, System and Technologies (SIST) book series. This series is indexed by SCOPUS, EI Compendex, INSPEC, WTI Frankfurt eG, zbMATH, Japanese Science and Technology Agency (JST), SCImago, and DBLP. Selected papers may also be recommended for publication in the International Journal of Reasoning-based Intelligent Systems.

Venue and Location

The conference will take place at the Conference Venue in Kobe, Japan. Kobe is a port city known for its international culture and is located less than an hour from Osaka and Kyoto by train.

Contact Information

For any queries regarding the conference, please contact aivr@chairmen.org.

Data sheet

2026 10th International Conference on Artificial Intelligence and Virtual Reality (AIVR 2026) – Event Attendee & Buyer Profile Analysis
Event date: July 11–13, 2026
Location: Kobe, Japan
Event status: Upcoming
Research date: June 29, 2026
Event Overview
Event Name 2026 10th International Conference on Artificial Intelligence and Virtual Reality (AIVR 2026)
Event Date July 11–13, 2026
Event Status Upcoming
Venue Not publicly specified in the provided official website content
City Kobe
State / Region Hyogo Prefecture
Country Japan
Organizer Not clearly identified in the provided official website content
Official Event Website www.aivr.org
Event Type International academic and industry conference
Primary Category IT & Technology
Secondary Applicable Categories Science & Research; Education & Training
Audience Reach International research and innovation audience with strong Asia-Pacific relevance
Estimated Attendance / Expected Footfall Attendance figure not publicly confirmed by the organizer.
Attendance Data Reliability Low for headcount; high for dates, city, country, conference tracks, and publication details
Main Purpose of Event To bring together academic and industrial researchers working at the intersection of Artificial Intelligence and Virtual Reality for paper presentations, knowledge exchange, networking, and future collaboration.
About the Event

AIVR 2026 is the 10th edition of the International Conference on Artificial Intelligence and Virtual Reality, scheduled for July 11–13, 2026 in Kobe, Japan. According to the official event website, the conference is designed to bring together researchers and scientists from both academic and industrial backgrounds who are developing new outcomes in AI and VR. Its program focus spans systems, content creation and modelling, AI technologies, cognitive and behavioural aspects, interactive environments, and applications.

From a market-intelligence perspective, AIVR is best understood as a specialist B2B/B2R innovation conference rather than a broad commercial trade show. It matters because it attracts technically informed stakeholders who influence research partnerships, enterprise pilots, university-industry collaboration, product experimentation, and emerging-technology adoption. The event is relevant for organizations selling AI software, XR/VR tools, simulation systems, research infrastructure, spatial computing platforms, data tools, sensors, visualization systems, and applied innovation services.

1. Who Attends: Buyers / Attendees
Buyer / Attendee Segment Typical Organizations Buying Role or Influence Relevance to Exhibitors / Suppliers
Academic researchers and lab leaders Universities, engineering schools, computer science labs, XR research centers Influence software selection, lab tools, compute infrastructure, sensors, simulation platforms, and collaboration partners High relevance for research tools, AI platforms, development software, headsets, tracking systems, and grant-partner outreach
Industrial R&D teams Technology companies, robotics firms, automotive labs, device manufacturers, simulation developers Evaluate prototypes, strategic partnerships, licensing, and enterprise use cases High relevance for solution vendors offering AI engines, computer vision, digital twins, and immersive collaboration systems
AI/ML technical leaders AI software vendors, enterprise innovation groups, applied research organizations Assess model deployment, data pipelines, experimentation tools, and integration partners Strong fit for AI tooling, MLOps, synthetic data, analytics, and research compute vendors
XR/VR product and platform teams VR hardware makers, game engines, immersive content studios, metaverse and spatial computing platforms Influence hardware evaluation, SDK adoption, content pipelines, and ecosystem partnerships High relevance for rendering, 3D workflow, device accessories, motion capture, and visualization suppliers
Cognitive science and HCI specialists Human-computer interaction groups, usability labs, behavioural research institutes Influence user testing tools, eye-tracking, interaction systems, and data collection methods Good fit for user analytics, research software, sensors, and immersive usability platforms
Application owners and solution architects Healthcare innovators, manufacturing digitalization teams, education technology groups, training simulation programs Assess practical adoption, pilot use cases, partner viability, and ROI scenarios Relevant for vertical AI/VR solutions, enterprise deployment, and digital transformation messaging
Publishers and academic program stakeholders Conference publication partners, journal stakeholders, indexing ecosystem participants Influence dissemination, academic visibility, and institutional credibility Useful for partnership, sponsorship, and academic ecosystem engagement rather than direct product sales
2. Event Location and Attendee Geographic Origin
Geographic Area Likely Attendee Origin Buyer Concentration Notes
Kobe Local universities, innovation programs, and nearby corporate R&D professionals Medium Host city benefit for local attendance and regional research engagement
Hyogo Prefecture / Kansai region Attendees from Kobe, Osaka, Kyoto, and surrounding innovation corridors High Official site notes Kobe is less than an hour by train from Osaka and Kyoto
Japan national Researchers, professors, graduate labs, and technology companies from across Japan High Conference history in multiple Japanese cities supports national academic familiarity
Asia-Pacific Regional academic and industrial participants in AI, VR, HCI, and simulation Medium to High Past editions include Singapore, indicating broader regional footprint
Global International scholars and industry researchers publishing in AI/VR fields Medium International conference format and English-language publication pathway support global participation
3. Audience Reach
Reach Level Assessment Explanation
Global Primary classification The event is positioned as an international conference and publishes accepted papers through Springer’s SIST series, which supports international academic and industry participation.
Asia-Pacific Secondary concentration Japan host location and prior conference history across Japan and Singapore suggest especially strong regional accessibility and relevance.
4. Sample Buyer Companies and Websites
Current-year attendee, sponsor, exhibitor, speaker-organization, or buyer directory details were not provided in the official event content supplied for this research. The table below is therefore limited to prospecting-relevant organizations with strong market fit to the event theme. Attendance is not confirmed unless stated otherwise.
Buyer Company / Organization Buyer Type Why It Is Relevant Website Best Job Titles to Target Evidence Level
Sony Group Corporation Enterprise technology / XR ecosystem buyer Relevant to AI, immersive media, sensors, visualization, and next-generation interaction platforms sony.com XR Product Manager, AI R&D Director, Innovation Lead Strong Market Fit, Attendance Not Confirmed
Panasonic Holdings Corporation Industrial technology buyer Strong fit for applied AI, immersive training, smart devices, and digital experience systems panasonic.com Innovation Manager, R&D Director, Product Strategy Lead Strong Market Fit, Attendance Not Confirmed
NTT DATA Enterprise solutions buyer / systems integrator Relevant for AI solution deployment, digital twin initiatives, public sector innovation, and enterprise transformation nttdata.com Head of Innovation, AI Practice Director, Solutions Architect Strong Market Fit, Attendance Not Confirmed
Fujitsu Enterprise technology buyer Strong alignment with AI, enterprise computing, simulation, and applied research partnerships fujitsu.com AI Program Director, CTO Office Lead, Research Partnerships Manager Strong Market Fit, Attendance Not Confirmed
NEC Corporation Enterprise and public-sector technology buyer Relevant to AI, vision systems, human-computer interaction, and digital infrastructure nec.com Director AI Solutions, Innovation Executive, XR Program Lead Strong Market Fit, Attendance Not Confirmed
Toyota Motor Corporation Industrial R&D / simulation buyer Relevant for AI-enabled simulation, training, HMI, and immersive engineering applications toyota-global.com R&D Program Manager, Simulation Lead, Advanced Technology Director Strong Market Fit, Attendance Not Confirmed
Honda Motor Co., Ltd. Automotive innovation buyer Potential buyer of AI, immersive design tools, user-behaviour systems, and simulation technologies global.honda Advanced Engineering Manager, Digital Innovation Lead, HMI Director Strong Market Fit, Attendance Not Confirmed
Mitsubishi Electric Industrial systems buyer Relevant to AI, industrial visualization, automation interfaces, and digital environments mitsubishielectric.com Industrial Innovation Director, AI Product Manager, Digital Systems Lead Strong Market Fit, Attendance Not Confirmed
KDDI Corporation Telecom and digital services buyer AI, edge, immersive communication, and platform opportunities align with conference themes kddi.com Digital Innovation Director, Platform Partnerships Manager, XR Service Lead Strong Market Fit, Attendance Not Confirmed
Rakuten Group Digital platform buyer Relevant to AI experience design, user behaviour analytics, and immersive commerce experimentation global.rakuten.com Product Director, AI Strategy Lead, Innovation Partnerships Manager Strong Market Fit, Attendance Not Confirmed
5. Job Profiles, Industries and Event Type
Priority Job Title / Function Department Seniority Level Why This Role Matters
1 Director of Research R&D Director Owns technical evaluation, external collaboration, and research tooling decisions
2 AI R&D Manager Artificial Intelligence / Engineering Manager Core buyer/influencer for models, infrastructure, and AI development tools
3 XR / VR Product Manager Product Manager Evaluates immersive technologies, content pipelines, and application fit
4 CTO Executive / Technology C-Level Senior technology sponsor for innovation pilots, partnerships, and platform adoption
5 Head of Innovation Innovation / Strategy Head / VP Drives external scanning and identifies new AI/VR deployment opportunities
6 Professor / Principal Investigator Academic Research Senior Key decision-maker for academic procurement, partnerships, and lab collaborations
7 Program Manager Applied Research / Delivery Manager Useful target for pilots, deployment projects, and sponsored research
8 Partnerships Director Business Development / Alliances Director Important for technology collaboration, ecosystem building, and channel discussions
Priority Apollo Industry Why It Fits the Event Best Buyer Use Case
1 Information Technology & Services Strongest fit for applied AI, enterprise software, and systems delivery AI platforms, digital transformation, systems integration
2 Computer Software Direct alignment with AI models, developer tools, 3D engines, and simulation software Research software, XR applications, analytics tools
3 Research Fits labs, institutes, and applied research organizations Academic partnerships, grant collaboration, lab tooling
4 Higher Education Universities are a core conference audience segment Lab equipment, software licenses, research collaboration
5 Computer Hardware Relevant for immersive devices, sensors, edge AI, and specialized compute VR hardware, workstation environments, peripherals
6 Consumer Electronics Relevant for device makers and interface technology vendors Headsets, displays, capture systems, interaction devices
7 Electrical/Electronic Manufacturing Applies to sensing, hardware integration, and component innovation Embedded AI, imaging, tracking, interface systems
8 Industrial Automation Relevant for simulation, digital twin, training, and operational visualization use cases Training simulation, operational AI, smart environment control
9 Automotive Automotive R&D uses AI, simulation, HMI, and immersive testing extensively Driver interaction, prototyping, virtual validation
10 Telecommunications Telecoms are relevant for immersive services, edge delivery, and connectivity innovation XR streaming, collaboration, edge computing
11 Education Management Useful for institutions adopting immersive learning and AI learning systems Training environments, educational simulation, content systems
12 Medical Devices Applicable where AI/VR supports training, visualization, and intervention planning Simulation, clinical education, interface design
6. Estimated Attendance
Metric Figure Status Source / Basis Notes
Estimated total footfall Attendance figure not publicly confirmed by the organizer. Unconfirmed Official website content provided No attendee count visible in supplied official text
Exhibitor count Not publicly confirmed Unconfirmed Official website content provided This appears to be a conference format, not a large exhibition-led event
Buyer count Not publicly confirmed Unconfirmed Official website content provided Conference is researcher-centric; buyer presence is likely indirect through R&D and innovation functions
Speaker count Not publicly confirmed in provided text Unconfirmed Official website content provided Menu references keynotes and invited speakers, but headcount was not supplied
Sponsor count Not publicly confirmed in provided text Unconfirmed Official website content provided Website contains “Sponsored by” and “Supported by” headings but no names in the supplied content
Historical attendance Not publicly confirmed Historical data unavailable in supplied text Official website content provided Series continuity is confirmed; numerical attendance is not
7. Key Focus Areas and Buyer Engagement
Focus Area Typical Buyer Need Buyer Engagement Opportunity Relevant Supplier Offering
Artificial Intelligence Model development, experimentation, data handling, applied intelligence Demo practical use cases and enterprise/research collaboration AI platforms, MLOps, computer vision, analytics tools
Virtual Reality Immersive environment creation, user interaction, realistic simulation Show hardware/software compatibility and scenario-based outcomes Headsets, interaction systems, rendering tools, content pipelines
Systems and implementation Performance, architecture, deployment, and integration Position solutions around reliability, scale, and interoperability Infrastructure, compute, APIs, device integration services
Content creation and modelling 3D assets, simulation environments, modelling workflows Engage product teams, studios, and visualization researchers 3D tools, design platforms, content management workflows
Cognitive aspects and user behaviour Measurement, testing, perception analysis, HCI optimization Offer research-grade testing capabilities and analytics Eye-tracking, usability platforms, behavioural analytics, sensors
Interactive and responsive environments Low-latency interaction, adaptive systems, human-machine response Target technical teams solving interface and responsiveness issues Edge systems, real-time engines, input/output technologies
Applications and use cases Industry deployment, education, training, simulation, product innovation Frame value by vertical outcomes rather than pure technical features Industry-specific AI/VR solutions, consulting, integration, pilot design
Lead Quality Assessment
Factor Assessment Explanation
Buyer relevance High Relevant if selling to research, innovation, product, engineering, or advanced technology teams rather than mass-market procurement.
Decision-maker availability Medium Likely to include technical influencers and research leaders; less likely to be dominated by classic procurement teams.
Data collection potential Medium Useful for targeted account-building, but attendee counts and public directories were not confirmed in the supplied source.
Apollo targeting potential High Strong keyword, industry, and title-based targeting is possible across AI, XR, R&D, and higher education accounts.
Geographic targeting potential High Japan and broader Asia-Pacific filtering is logical due to location and series history.
Best outreach approach High-value consultative outreach Lead with research enablement, pilot value, integration support, and innovation outcomes instead of generic event-sales messaging.
Overall lead quality High Best for niche, high-intent, technically sophisticated outreach in AI/VR ecosystems.
Best use case Account-based outreach and partnership mapping Most useful for building shortlists of labs, innovation teams, and enterprise R&D buyers.
Limitations / risks Medium Public attendance transparency is limited; this is not a broad exhibition with a large confirmed buyer directory in the supplied source.
Apollo.io Targeting Recommendation
Filter Type Recommended Filters Purpose
Apollo industries Information Technology & Services; Computer Software; Research; Higher Education; Computer Hardware; Consumer Electronics; Electrical/Electronic Manufacturing; Industrial Automation; Automotive; Telecommunications; Education Management; Medical Devices Capture the strongest AI, VR, simulation, and research-buying environments
Departments Engineering; Information Technology; Research; Product Management; Innovation; Business Development Focus on technical and strategic buyers
Seniority C-Level; VP; Head; Director; Manager; Owner for specialist firms Balance budget authority with technical influence
Job titles CTO, Director of Research, AI R&D Manager, Machine Learning Manager, XR Product Manager, VR Product Manager, Head of Innovation, Principal Investigator, Research Scientist, Program Manager, Partnerships Director, Solutions Architect Targets the most relevant innovation and adoption roles
Geography Japan first; secondary Asia-Pacific markets including Singapore, South Korea, Taiwan, China, Australia Aligns with likely event participation footprint
Employee size 51–200; 201–500; 501–1,000; 1,001–5,000; 5,001+ Covers research-driven scale-ups through major enterprise R&D organizations
Keywords artificial intelligence, virtual reality, XR, AR/VR, spatial computing, immersive, simulation, computer vision, digital twin, HCI, machine learning, interactive environments Improves thematic precision beyond broad industry filters
Technologies, if relevant AI/ML stack, cloud platforms, 3D engines, computer vision, simulation software, edge computing Useful for narrowing enterprise innovation targets
Revenue range, if relevant Mid-market to enterprise; prioritize organizations with active R&D or innovation budgets Improves buyer readiness and solution-budget fit
Company type Public companies, private innovation firms, universities, applied research institutions Covers both commercial and research-led acquisition paths
Suggested Apollo Search Logic: (“artificial intelligence” OR “machine learning” OR “virtual reality” OR XR OR “spatial computing” OR simulation OR “computer vision” OR “digital twin”) AND (research OR innovation OR product OR lab OR immersive) with geography filtered to Japan first, then broader APAC, and seniority restricted to Director+ plus research managers and principal investigators.
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Sources & Verification Notes
Source Type What It Verified Reliability
AIVR 2026 Official Website Official event website Confirmed event title, host city, country, conference dates, event theme, conference tracks, key deadlines, publication pathway, and conference history High
Provided official website text extract Primary-source content supplied by user Validated that venue name, organizer name, attendance figures, sponsor names, and participant lists were not visible in the supplied source text High
Suitability for B2B attendee list building: Moderate. The conference is highly relevant for targeted AI/VR prospecting and partnership mapping, but the supplied official source does not provide a public current-year attendee directory or attendance volume.

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